My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Goblin Hut Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Goblin Hut Skeleton Army Baby Dragon Witch
Zap
Spear Goblins Goblin Hut Skeleton Army Witch
Barbarian Barrel
Spear Goblins Elite Barbarians Valkyrie Goblin Hut Wizard Skeleton Army Witch
The Log
Spear Goblins Elite Barbarians Goblin Hut Skeleton Army Witch
Earthquake
Spear Goblins Goblin Hut Skeleton Army Witch
Arrows
Spear Goblins Goblin Hut Skeleton Army Witch
Royal Delivery
Spear Goblins Elite Barbarians Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Fireball
Elite Barbarians Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Goblin Hut Wizard Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon Witch
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Valkyrie Baby Dragon Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Valkyrie Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elite Barbarians Goblin Hut Baby Dragon
Elite Barbarians
Valkyrie Spear Goblins Wizard
Valkyrie
Spear Goblins Elite Barbarians Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Spear Goblins Valkyrie Baby Dragon
Wizard
Elite Barbarians Valkyrie
Skeleton Army
Baby Dragon
Spear Goblins Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 1 14

Spear Goblins
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Spear Goblins Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Spear Goblins Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Elite Barbarians Valkyrie Goblin Hut Skeleton Army
Skeleton Army
Spear Goblins Goblin Hut Wizard
Baby Dragon
Spear Goblins Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Goblin Hut Wizard Baby Dragon
Elite Barbarians Skeleton Army Valkyrie Goblin Hut Witch
Goblin Hut Skeleton Army Witch Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Skeleton Army Witch Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Spear Goblins Valkyrie Baby Dragon
Spear Goblins Goblin Hut Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Witch Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Witch Spear Goblins Goblin Hut Wizard Baby Dragon
Spear Goblins Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Skeleton Army Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Goblin Hut Baby Dragon Witch
Elite Barbarians Skeleton Army Goblin Hut
Skeleton Army Elite Barbarians Goblin Hut
Wizard Elite Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Spear Goblins Elite Barbarians Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Spear Goblins Goblin Hut
Elite Barbarians Goblin Hut
Valkyrie Wizard Skeleton Army Spear Goblins Elite Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Elite Barbarians Goblin Hut Witch
Elite Barbarians Valkyrie Wizard Baby Dragon
Skeleton Army Spear Goblins Elite Barbarians Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Wizard Goblin Hut Baby Dragon Witch
Skeleton Army Spear Goblins Elite Barbarians Valkyrie Goblin Hut Witch
Elite Barbarians Valkyrie Skeleton Army
Spear Goblins Elite Barbarians Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Elite Barbarians Valkyrie Goblin Hut Witch
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Elite Barbarians Goblin Hut Skeleton Army Witch Spear Goblins Valkyrie Baby Dragon
Valkyrie Elite Barbarians Goblin Hut Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Spear Goblins Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Elite Barbarians
Valkyrie Wizard
Wizard Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Spear Goblins Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Elite Barbarians Wizard Baby Dragon Witch
Goblin Hut Wizard Witch
Elite Barbarians
Wizard
Wizard
Spear Goblins Goblin Hut Skeleton Army Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch

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