My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Skeleton Army Miner
Giant Snowball
Spear Goblins Skeleton Army Miner
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard Skeleton Army
The Log
Spear Goblins Elite Barbarians Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Wizard Skeleton Army Miner
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Miner Fireball Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Elite Barbarians Giant
Zap
Elite Barbarians Fireball Giant Miner Spear Goblins
Elite Barbarians
Zap Spear Goblins Fireball Wizard
Fireball
Zap Elite Barbarians Giant Miner
Giant
Zap Miner Spear Goblins Fireball Wizard
Wizard
Elite Barbarians Giant Miner
Skeleton Army
Miner
Spear Goblins Zap Giant Fireball Wizard

Defense Synergies 1 8

Spear Goblins
Zap Skeleton Army
Zap
Fireball Spear Goblins Elite Barbarians Skeleton Army Miner
Elite Barbarians
Zap Wizard
Fireball
Zap Miner
Giant
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Spear Goblins Zap Wizard
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard
Elite Barbarians Skeleton Army Zap
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Zap
Spear Goblins Zap Fireball Wizard
Zap Fireball
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Miner
Skeleton Army Spear Goblins Zap Fireball Wizard
Spear Goblins Zap Fireball Wizard
Skeleton Army Zap Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Skeleton Army
Fireball Spear Goblins Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Spear Goblins Fireball
Elite Barbarians
Wizard Skeleton Army Spear Goblins Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Miner
Skeleton Army Spear Goblins Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Fireball Wizard Zap
Skeleton Army Spear Goblins Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Zap Spear Goblins Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Zap Fireball
Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Elite Barbarians Fireball
Miner Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Spear Goblins Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Miner Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Miner

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