My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Balloon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon Ram Rider
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon Balloon Ram Rider
Zap
Spear Goblins Skeleton Army Balloon Ram Rider
Barbarian Barrel
Spear Goblins Valkyrie Skeleton Army Electro Wizard
The Log
Spear Goblins Skeleton Army Ram Rider
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Valkyrie Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Fireball
Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Poison
Spear Goblins Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Valkyrie Baby Dragon Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Baby Dragon Balloon Ram Rider
Zap
Balloon Electro Wizard Ram Rider Spear Goblins Valkyrie Baby Dragon
Valkyrie
Spear Goblins Balloon Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army
Baby Dragon
Spear Goblins Zap Valkyrie Balloon Electro Wizard Ram Rider
Balloon
Zap Valkyrie Spear Goblins Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Baby Dragon Balloon Ram Rider
Ram Rider
Zap Spear Goblins Valkyrie Baby Dragon Electro Wizard

Defense Synergies 1 13

Spear Goblins
Zap Valkyrie Skeleton Army Baby Dragon Electro Wizard
Zap
Electro Wizard Spear Goblins Valkyrie Skeleton Army Baby Dragon Ram Rider
Valkyrie
Spear Goblins Zap Baby Dragon Electro Wizard
Skeleton Army
Spear Goblins Zap Electro Wizard
Baby Dragon
Spear Goblins Zap Valkyrie
Balloon
Electro Wizard
Zap Spear Goblins Valkyrie Skeleton Army Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Baby Dragon Electro Wizard Ram Rider
Skeleton Army Zap Valkyrie Electro Wizard Ram Rider
Skeleton Army Ram Rider Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Ram Rider Spear Goblins Zap Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard Ram Rider
Skeleton Army
Skeleton Army Spear Goblins Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Spear Goblins Zap Baby Dragon Ram Rider
Spear Goblins Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Zap Baby Dragon Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Zap Electro Wizard Ram Rider
Valkyrie Skeleton Army Electro Wizard
Spear Goblins Zap Valkyrie Skeleton Army Baby Dragon Electro Wizard Ram Rider
Zap Valkyrie Baby Dragon Spear Goblins Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Skeleton Army Spear Goblins Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon
Skeleton Army Spear Goblins Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Zap Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider
Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army Spear Goblins Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army
Zap Electro Wizard Spear Goblins Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Spear Goblins Zap Valkyrie Baby Dragon
Valkyrie Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Spear Goblins Zap Baby Dragon Ram Rider
Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard Ram Rider
Zap Baby Dragon Ram Rider
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Skeleton Army
Zap Baby Dragon Electro Wizard Ram Rider
Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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