My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Spear Goblins Skeleton Army Inferno Dragon Lava Hound
Zap
Spear Goblins Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Skeleton Army Inferno Dragon Lava Hound
Fireball
Skeleton Army Inferno Dragon Lava Hound
Poison
Spear Goblins Skeleton Army Lava Hound
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Earthquake Skeleton Army Tornado Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Earthquake

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Earthquake Inferno Dragon
Zap
Earthquake Tornado Spear Goblins The Log Lava Hound
Earthquake
Zap Spear Goblins Tornado The Log Lava Hound
Skeleton Army
Lava Hound
Tornado
Zap Earthquake The Log
The Log
Zap Earthquake Tornado
Inferno Dragon
Lava Hound Spear Goblins
Lava Hound
Inferno Dragon Zap Earthquake Skeleton Army

Defense Synergies 0 17

Spear Goblins
Zap Earthquake Skeleton Army The Log Inferno Dragon
Zap
Spear Goblins Earthquake Skeleton Army Tornado The Log Inferno Dragon
Earthquake
Spear Goblins Zap Tornado The Log
Skeleton Army
Spear Goblins Zap The Log Inferno Dragon
Tornado
Zap Earthquake The Log Inferno Dragon
The Log
Spear Goblins Zap Earthquake Skeleton Army Tornado Inferno Dragon
Inferno Dragon
Spear Goblins Zap Skeleton Army Tornado The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap The Log
Skeleton Army Inferno Dragon Zap The Log
Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Earthquake Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Spear Goblins Zap Earthquake
Tornado Inferno Dragon Spear Goblins Zap
Earthquake Zap The Log
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins
Skeleton Army Spear Goblins Zap Earthquake Tornado The Log
Inferno Dragon Spear Goblins Zap Tornado
Skeleton Army Zap Earthquake The Log
Skeleton Army Zap Earthquake Tornado The Log
Skeleton Army Inferno Dragon
Skeleton Army Tornado Zap The Log Inferno Dragon
Skeleton Army Tornado
Spear Goblins Zap Skeleton Army Tornado The Log
Zap Earthquake Tornado The Log Spear Goblins Inferno Dragon
Tornado Inferno Dragon
Skeleton Army Spear Goblins Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap
Zap The Log Inferno Dragon
Skeleton Army Spear Goblins Zap The Log
Skeleton Army Zap Tornado The Log
Skeleton Army Inferno Dragon
Zap Tornado
Skeleton Army Spear Goblins
Skeleton Army Inferno Dragon
Zap Spear Goblins Skeleton Army Tornado The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Tornado The Log
Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins Zap Tornado The Log Inferno Dragon
Zap Earthquake The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Zap Tornado The Log
Earthquake The Log
Earthquake The Log
Zap Earthquake The Log
Spear Goblins Zap Tornado
Earthquake Tornado The Log
Earthquake The Log Zap Tornado
The Log Zap Tornado
Tornado
Zap Earthquake Tornado The Log
Zap Tornado
Earthquake The Log
Earthquake
Earthquake Zap The Log
Earthquake Spear Goblins Zap The Log
Earthquake The Log
Earthquake Tornado
Zap Earthquake The Log
Zap Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake Zap The Log
Zap Earthquake Tornado The Log
Inferno Dragon
The Log Zap Earthquake Tornado
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado
Zap
Zap Earthquake The Log
Zap
Earthquake The Log
Zap Earthquake Spear Goblins Skeleton Army
Zap Tornado
The Log
The Log Zap Earthquake
Zap Tornado
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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