My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Giant Three Musketeers
Giant Snowball
Spear Goblins Archers Three Musketeers
Zap
Spear Goblins Archers Three Musketeers
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Three Musketeers
The Log
Spear Goblins Archers Elite Barbarians Three Musketeers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Elite Barbarians Three Musketeers Bowler
Fireball
Archers Elite Barbarians Three Musketeers Bowler
Poison
Spear Goblins Archers Three Musketeers
Lightning
Elite Barbarians Three Musketeers Bowler
Rocket
Elite Barbarians Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Tornado Giant Bowler Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Tornado

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Elite Barbarians Giant Bowler
Zap
Elite Barbarians Giant Tornado Spear Goblins Archers Three Musketeers Bowler
Archers
Zap Elite Barbarians Giant Bowler
Elite Barbarians
Zap Spear Goblins Archers Three Musketeers
Giant
Zap Spear Goblins Archers Three Musketeers Tornado Bowler
Three Musketeers
Zap Elite Barbarians Giant Tornado
Tornado
Zap Giant Three Musketeers Bowler
Bowler
Spear Goblins Zap Archers Giant Tornado

Defense Synergies 1 11

Spear Goblins
Zap Archers Bowler
Zap
Spear Goblins Archers Elite Barbarians Three Musketeers Tornado Bowler
Archers
Spear Goblins Zap Tornado Bowler
Elite Barbarians
Zap
Giant
Three Musketeers
Zap Tornado
Tornado
Bowler Zap Archers Three Musketeers
Bowler
Tornado Spear Goblins Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap
Elite Barbarians Zap Three Musketeers
Three Musketeers Tornado Bowler Archers Elite Barbarians
Elite Barbarians Three Musketeers Bowler
Elite Barbarians Tornado Bowler
Tornado Bowler Spear Goblins Zap Archers
Three Musketeers Tornado Spear Goblins Zap Archers
Bowler Zap
Three Musketeers Elite Barbarians Tornado
Elite Barbarians Tornado Spear Goblins Archers Bowler
Archers Spear Goblins Zap Tornado Bowler
Three Musketeers Spear Goblins Zap Archers Tornado
Bowler Zap Elite Barbarians Three Musketeers
Three Musketeers Bowler Zap Tornado
Elite Barbarians Three Musketeers
Tornado Zap Elite Barbarians Three Musketeers Bowler
Three Musketeers Elite Barbarians Tornado Bowler
Spear Goblins Zap Archers Elite Barbarians Three Musketeers Tornado Bowler
Zap Tornado Spear Goblins Archers Bowler
Elite Barbarians Three Musketeers Tornado
Bowler Spear Goblins Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Elite Barbarians Bowler
Zap Archers Elite Barbarians Bowler
Spear Goblins Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians Tornado
Elite Barbarians Three Musketeers Bowler
Zap Archers Three Musketeers Tornado
Spear Goblins Archers Elite Barbarians Bowler
Elite Barbarians
Zap Spear Goblins Elite Barbarians Tornado
Three Musketeers
Elite Barbarians Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Three Musketeers
Archers Three Musketeers Bowler
Elite Barbarians Spear Goblins Zap Archers Three Musketeers Tornado Bowler
Bowler Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Zap Bowler
Spear Goblins Zap Tornado
Archers Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Elite Barbarians Three Musketeers Tornado Bowler
Zap Tornado Bowler
Zap Archers Tornado
Elite Barbarians Three Musketeers Bowler
Zap Elite Barbarians
Spear Goblins Zap Three Musketeers Bowler
Three Musketeers Bowler
Three Musketeers Tornado
Zap Archers Three Musketeers Bowler
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Elite Barbarians Zap Archers Tornado
Zap
Elite Barbarians Bowler
Zap
Zap
Bowler
Zap Spear Goblins Archers
Zap Archers Three Musketeers Tornado
Three Musketeers Bowler
Zap Bowler
Zap Tornado
Elite Barbarians Three Musketeers
Zap Elite Barbarians Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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