My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Tesla Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Tesla Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Wizard Goblin Barrel Skeleton Army
Fireball
Tesla Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Goblin Barrel Skeleton Army Tesla Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Mega Knight
Zap
Spear Goblins Knight Mega Knight
Knight
Spear Goblins Goblin Barrel Zap Wizard
Tesla
Wizard
Knight Mega Knight
Goblin Barrel
Spear Goblins Knight Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Spear Goblins Zap Wizard Goblin Barrel

Defense Synergies 4 12

Spear Goblins
Knight Tesla Zap Skeleton Army Mega Knight
Zap
Mega Knight Spear Goblins Knight Tesla Skeleton Army
Knight
Spear Goblins Tesla Zap Wizard Skeleton Army
Tesla
Spear Goblins Knight Zap Wizard Skeleton Army
Wizard
Knight Tesla Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Zap Knight Tesla Wizard
Mega Knight
Zap Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tesla Wizard
Skeleton Army Zap Knight Tesla Mega Knight
Tesla Skeleton Army Mega Knight Knight
Tesla Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Tesla Mega Knight
Tesla Spear Goblins Zap Wizard
Zap Tesla Mega Knight
Tesla Skeleton Army
Knight Skeleton Army Spear Goblins Tesla Mega Knight
Skeleton Army Spear Goblins Zap Knight Tesla Wizard Mega Knight
Tesla Spear Goblins Zap Wizard
Tesla Skeleton Army Mega Knight Zap Knight Wizard
Wizard Skeleton Army Mega Knight Zap Tesla
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Zap Tesla Mega Knight
Tesla Wizard Mega Knight Knight Skeleton Army
Tesla Mega Knight Spear Goblins Zap Knight Wizard Skeleton Army
Zap Wizard Spear Goblins Knight Tesla Mega Knight
Tesla
Wizard Skeleton Army Mega Knight Spear Goblins Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Spear Goblins Zap Tesla
Zap Knight Tesla Wizard Mega Knight
Skeleton Army Mega Knight Spear Goblins Zap Knight
Skeleton Army Mega Knight Zap Knight Tesla
Knight Tesla Skeleton Army Mega Knight
Wizard Zap Tesla
Skeleton Army Spear Goblins Knight Tesla
Mega Knight Knight Tesla Skeleton Army
Zap Mega Knight Spear Goblins Knight Skeleton Army
Tesla Skeleton Army
Mega Knight Knight Tesla
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Spear Goblins Zap Knight
Mega Knight Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap Mega Knight
Wizard Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard
Zap Knight Wizard
Zap Wizard
Knight
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Skeleton Army
Zap Wizard
Knight Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Mega Knight

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