My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Clone Giant Skeleton Inferno Dragon
Giant Snowball
Spear Goblins Royal Recruits Clone Inferno Dragon
Zap
Spear Goblins Clone Inferno Dragon
Barbarian Barrel
Spear Goblins Royal Recruits Clone Giant Skeleton
The Log
Spear Goblins Royal Recruits Clone Giant Skeleton
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Royal Recruits Clone
Royal Delivery
Spear Goblins Royal Recruits Clone Giant Skeleton Inferno Dragon
Fireball
Clone Inferno Dragon
Poison
Spear Goblins Royal Recruits Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Clone Fireball Inferno Dragon Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Giant Skeleton Inferno Dragon
Zap
Fireball Mirror Spear Goblins Royal Recruits Giant Skeleton
Royal Recruits
Spear Goblins Zap Clone
Fireball
Zap Mirror
Mirror
Zap Fireball Giant Skeleton
Clone
Giant Skeleton Royal Recruits Inferno Dragon
Giant Skeleton
Clone Spear Goblins Zap Mirror
Inferno Dragon
Spear Goblins Clone

Defense Synergies 3 6

Spear Goblins
Zap Giant Skeleton Inferno Dragon
Zap
Fireball Mirror Spear Goblins Giant Skeleton Inferno Dragon
Royal Recruits
Fireball
Zap Mirror
Mirror
Zap Fireball Inferno Dragon
Clone
Giant Skeleton
Spear Goblins Zap
Inferno Dragon
Spear Goblins Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Fireball
Inferno Dragon Zap Royal Recruits
Royal Recruits Giant Skeleton Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Fireball Giant Skeleton
Fireball Spear Goblins Zap
Inferno Dragon Spear Goblins Zap Fireball
Zap Royal Recruits Fireball Giant Skeleton
Inferno Dragon Royal Recruits
Spear Goblins Royal Recruits Giant Skeleton
Spear Goblins Zap Royal Recruits Fireball Giant Skeleton
Inferno Dragon Spear Goblins Zap Fireball
Royal Recruits Zap Fireball Giant Skeleton
Fireball Zap Royal Recruits
Royal Recruits Inferno Dragon
Zap Royal Recruits Fireball Inferno Dragon
Royal Recruits Fireball
Fireball Spear Goblins Zap Royal Recruits
Zap Spear Goblins Royal Recruits Fireball Giant Skeleton Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Spear Goblins Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Fireball Giant Skeleton
Fireball Zap Inferno Dragon
Royal Recruits Giant Skeleton Spear Goblins Zap
Royal Recruits Giant Skeleton Zap Fireball
Royal Recruits Giant Skeleton Inferno Dragon
Fireball Zap
Royal Recruits Spear Goblins Fireball Giant Skeleton
Giant Skeleton Royal Recruits Inferno Dragon
Zap Royal Recruits Giant Skeleton Spear Goblins Fireball Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Giant Skeleton
Royal Recruits Zap Fireball Giant Skeleton
Royal Recruits Giant Skeleton Fireball
Royal Recruits Fireball
Royal Recruits Spear Goblins Zap Fireball Giant Skeleton Inferno Dragon
Zap Royal Recruits Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Royal Recruits Fireball Giant Skeleton
Fireball Zap
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap
Fireball
Zap Royal Recruits Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Royal Recruits Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Spear Goblins Royal Recruits Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Giant Skeleton
Royal Recruits
Zap Royal Recruits Fireball Giant Skeleton
Zap Fireball
Zap Royal Recruits Fireball Giant Skeleton

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