My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Ice Golem Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Ice Golem Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Ice Golem Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Skeleton Army
Giant Snowball
Spear Goblins Flying Machine Wall Breakers Skeleton Army Witch
Zap
Spear Goblins Flying Machine Wall Breakers Skeleton Army Witch
Barbarian Barrel
Spear Goblins Rascals Wall Breakers Skeleton Army Witch
The Log
Spear Goblins Rascals Wall Breakers Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Rascals Flying Machine Wall Breakers Skeleton Army Witch
Royal Delivery
Spear Goblins Rascals Flying Machine Wall Breakers Skeleton Army Witch
Fireball
Rascals Flying Machine Wall Breakers Skeleton Army Witch
Poison
Spear Goblins Rascals Flying Machine Skeleton Army Witch
Lightning
Ice Golem Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Wall Breakers Skeleton Army Flying Machine Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Ice Golem Wall Breakers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Rascals Flying Machine Wall Breakers
Zap
Spear Goblins Ice Golem Flying Machine Wall Breakers Witch
Rascals
Spear Goblins Flying Machine Wall Breakers
Ice Golem
Spear Goblins Wall Breakers Zap Flying Machine Witch
Flying Machine
Spear Goblins Zap Rascals Ice Golem
Wall Breakers
Ice Golem Spear Goblins Zap Rascals
Skeleton Army
Witch
Zap Ice Golem

Defense Synergies 1 12

Spear Goblins
Ice Golem Zap Rascals Flying Machine Skeleton Army
Zap
Spear Goblins Rascals Ice Golem Flying Machine Skeleton Army Witch
Rascals
Spear Goblins Zap
Ice Golem
Spear Goblins Zap Flying Machine Witch
Flying Machine
Spear Goblins Zap Ice Golem Skeleton Army
Wall Breakers
Skeleton Army
Spear Goblins Zap Flying Machine
Witch
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Flying Machine
Skeleton Army Zap Rascals Flying Machine Witch
Skeleton Army Witch Rascals
Skeleton Army Witch Rascals
Skeleton Army
Skeleton Army Spear Goblins Zap Rascals Flying Machine
Spear Goblins Zap Rascals Flying Machine Witch
Zap Rascals Ice Golem Flying Machine
Witch Rascals Skeleton Army
Skeleton Army Spear Goblins Rascals Ice Golem
Skeleton Army Witch Spear Goblins Zap Rascals Ice Golem Flying Machine
Spear Goblins Zap Rascals Flying Machine Witch
Skeleton Army Zap Rascals Flying Machine Witch
Skeleton Army Zap Rascals Witch
Skeleton Army Rascals
Skeleton Army Zap Rascals
Rascals Skeleton Army Witch
Spear Goblins Zap Rascals Flying Machine Skeleton Army Witch
Zap Witch Spear Goblins Rascals Ice Golem Flying Machine
Rascals Skeleton Army Spear Goblins Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Spear Goblins Zap Ice Golem Witch
Zap Ice Golem Flying Machine
Skeleton Army Spear Goblins Zap Rascals Ice Golem Witch
Skeleton Army Zap Rascals Ice Golem
Rascals Skeleton Army Witch
Zap Rascals Ice Golem Flying Machine Witch
Rascals Skeleton Army Spear Goblins Ice Golem Flying Machine Witch
Rascals Skeleton Army
Zap Spear Goblins Ice Golem Flying Machine Skeleton Army Witch
Witch Skeleton Army
Rascals Flying Machine Witch
Skeleton Army Zap
Rascals Skeleton Army Ice Golem Witch
Rascals Flying Machine Skeleton Army Witch
Rascals Skeleton Army Witch Spear Goblins Zap Ice Golem Flying Machine
Zap Rascals Ice Golem Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Flying Machine
Zap Flying Machine
Flying Machine
Rascals Ice Golem Flying Machine
Zap
Spear Goblins Zap Ice Golem Flying Machine Witch
Flying Machine Witch
Zap Ice Golem Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine Ice Golem
Flying Machine
Zap Ice Golem Flying Machine
Spear Goblins Zap Flying Machine Witch
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Zap Flying Machine
Zap Ice Golem Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Ice Golem Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap
Zap Spear Goblins Flying Machine Skeleton Army Witch
Zap Flying Machine Witch
Rascals Flying Machine
Zap Ice Golem Flying Machine
Zap
Flying Machine
Zap Rascals Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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