My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Miner
Giant Snowball
Spear Goblins Musketeer Miner
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Musketeer Valkyrie Electro Wizard
The Log
Spear Goblins Royal Giant Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Musketeer Valkyrie Miner Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Spear Goblins Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Miner Fireball Musketeer Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Miner Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Zap Royal Giant
Zap
Fireball Miner Electro Wizard Spear Goblins Royal Giant Musketeer Valkyrie
Royal Giant
Fireball Miner Spear Goblins Zap Musketeer Electro Wizard
Fireball
Zap Royal Giant Miner Electro Wizard
Musketeer
Valkyrie Zap Royal Giant Miner
Valkyrie
Spear Goblins Musketeer Zap Electro Wizard
Miner
Spear Goblins Zap Royal Giant Fireball Musketeer Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Valkyrie Miner

Defense Synergies 3 14

Spear Goblins
Zap Musketeer Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Spear Goblins Musketeer Valkyrie Miner
Royal Giant
Fireball
Zap Musketeer Valkyrie Miner Electro Wizard
Musketeer
Valkyrie Spear Goblins Zap Fireball Miner Electro Wizard
Valkyrie
Musketeer Spear Goblins Zap Fireball Electro Wizard
Miner
Zap Fireball Musketeer
Electro Wizard
Zap Spear Goblins Fireball Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer Valkyrie Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Spear Goblins Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Spear Goblins Zap Fireball
Zap Fireball Musketeer Valkyrie Electro Wizard
Musketeer
Spear Goblins Musketeer Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Spear Goblins Zap Fireball Musketeer
Musketeer Spear Goblins Zap Fireball Electro Wizard
Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Zap Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard
Fireball Spear Goblins Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Spear Goblins Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Spear Goblins Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie Miner
Spear Goblins Zap Musketeer Valkyrie Electro Wizard
Valkyrie Zap Fireball Musketeer Electro Wizard
Musketeer Valkyrie
Fireball Zap Musketeer Electro Wizard
Spear Goblins Fireball Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Spear Goblins Fireball Valkyrie
Musketeer
Musketeer Valkyrie
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Musketeer Valkyrie
Electro Wizard Spear Goblins Zap Fireball Musketeer Valkyrie
Valkyrie Zap Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Miner Electro Wizard
Fireball Miner
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Spear Goblins Zap Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Fireball Musketeer Electro Wizard
Miner Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball Valkyrie Miner
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Miner Zap Musketeer Electro Wizard
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Spear Goblins Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Miner Musketeer Valkyrie Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Miner Electro Wizard

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