My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone
Zap
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Spear Goblins Skeleton Barrel Skeleton Army Clone Giant Skeleton
The Log
Spear Goblins Skeleton Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Spear Goblins Skeleton Army Clone
Arrows
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone
Royal Delivery
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone Giant Skeleton
Fireball
Minions Skeleton Barrel Skeleton Army Clone
Poison
Spear Goblins Minions Skeleton Barrel Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Minions Skeleton Barrel Skeleton Army Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Giant Skeleton
Zap
Mirror Spear Goblins Minions Skeleton Barrel Giant Skeleton
Minions
Zap Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Spear Goblins Clone Zap Minions Mirror Giant Skeleton
Mirror
Zap Skeleton Barrel Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Minions
Giant Skeleton
Clone Spear Goblins Zap Minions Skeleton Barrel Mirror

Defense Synergies 2 10

Spear Goblins
Zap Minions Skeleton Army Giant Skeleton
Zap
Mirror Spear Goblins Minions Skeleton Barrel Skeleton Army Giant Skeleton
Minions
Spear Goblins Zap Giant Skeleton
Skeleton Barrel
Zap
Mirror
Zap Skeleton Army
Skeleton Army
Mirror Spear Goblins Zap Giant Skeleton
Clone
Giant Skeleton
Spear Goblins Zap Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Skeleton Barrel
Skeleton Army Zap Minions
Skeleton Army Minions Giant Skeleton
Skeleton Army Minions
Skeleton Army Giant Skeleton
Skeleton Army Spear Goblins Zap Minions
Minions Spear Goblins Zap
Zap Skeleton Barrel Giant Skeleton
Minions Skeleton Army
Skeleton Army Spear Goblins Giant Skeleton
Minions Skeleton Army Spear Goblins Zap Giant Skeleton
Minions Spear Goblins Zap
Skeleton Army Zap Minions Giant Skeleton
Skeleton Army Zap Minions
Skeleton Army
Skeleton Army Zap
Minions Skeleton Army
Spear Goblins Zap Minions Skeleton Army
Zap Spear Goblins Minions Giant Skeleton
Skeleton Army Spear Goblins Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Giant Skeleton
Zap Skeleton Barrel
Skeleton Army Giant Skeleton Spear Goblins Zap Minions
Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeleton Army
Zap Minions Skeleton Barrel
Skeleton Army Spear Goblins Minions Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Spear Goblins Minions Skeleton Army
Skeleton Army
Minions Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army
Skeleton Army Spear Goblins Zap Minions Giant Skeleton
Minions Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Zap
Spear Goblins Zap Minions Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Minions
Zap Skeleton Barrel
Zap
Skeleton Barrel
Minions Skeleton Barrel
Zap Skeleton Barrel
Spear Goblins Zap Skeleton Barrel
Skeleton Barrel
Minions
Zap Skeleton Barrel
Zap Skeleton Barrel
Minions Giant Skeleton
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Minions Skeleton Barrel
Zap
Zap
Giant Skeleton
Zap Skeleton Barrel Spear Goblins Minions Skeleton Army
Zap
Zap Skeleton Barrel
Zap Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Skeleton Barrel Giant Skeleton

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