My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Giant Skeleton Army
Giant Snowball
Spear Goblins Bomber Minions Skeleton Army
Zap
Spear Goblins Bomber Minions Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Wizard Skeleton Army
The Log
Spear Goblins Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Spear Goblins Bomber Minions Skeleton Army
Royal Delivery
Spear Goblins Bomber Minions Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Bomber Minions Wizard Skeleton Army
Poison
Spear Goblins Bomber Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Minions Skeleton Army Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Giant
Bomber
Giant Zap Minions Mini P.E.K.K.A
Zap
Giant Spear Goblins Bomber Minions Mini P.E.K.K.A
Minions
Giant Bomber Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Spear Goblins Bomber Zap Minions Wizard
Giant
Bomber Zap Minions Mini P.E.K.K.A Spear Goblins Wizard
Wizard
Mini P.E.K.K.A Giant
Skeleton Army

Defense Synergies 1 11

Spear Goblins
Zap Minions Mini P.E.K.K.A Skeleton Army
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Bomber Minions Skeleton Army
Minions
Spear Goblins Zap
Mini P.E.K.K.A
Zap Spear Goblins Bomber Wizard Skeleton Army
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Spear Goblins Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minions Wizard
Mini P.E.K.K.A Skeleton Army Bomber Zap Minions
Mini P.E.K.K.A Skeleton Army Bomber Minions
Mini P.E.K.K.A Skeleton Army Bomber Minions
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Minions
Minions Spear Goblins Zap Wizard
Zap
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Spear Goblins Bomber Mini P.E.K.K.A
Minions Skeleton Army Spear Goblins Bomber Zap Wizard
Minions Spear Goblins Zap Wizard
Mini P.E.K.K.A Skeleton Army Bomber Zap Minions Wizard
Bomber Wizard Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Bomber Minions Mini P.E.K.K.A Skeleton Army
Spear Goblins Bomber Zap Minions Wizard Skeleton Army
Zap Wizard Spear Goblins Bomber Minions
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Spear Goblins Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Zap
Bomber Zap Mini P.E.K.K.A Wizard
Skeleton Army Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Wizard Zap Minions
Mini P.E.K.K.A Skeleton Army Spear Goblins Minions
Mini P.E.K.K.A Skeleton Army
Zap Spear Goblins Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Bomber Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Minions Mini P.E.K.K.A
Minions Bomber Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Spear Goblins Zap Minions
Bomber Wizard
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions
Zap
Spear Goblins Bomber Zap Wizard
Wizard
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Minions
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap Spear Goblins Minions Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap
Zap Minions
Zap
Zap

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