My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions Witch
Zap
Spear Goblins Minions Witch
Barbarian Barrel
Spear Goblins Knight Valkyrie Witch
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Witch
Royal Delivery
Spear Goblins Knight Minions Valkyrie Witch
Fireball
Minions Witch
Poison
Spear Goblins Minions Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Knight Minions Fireball Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Zap
Zap
Fireball Spear Goblins Knight Minions Valkyrie Witch
Knight
Spear Goblins Minions Zap Fireball Witch
Minions
Knight Rage Zap Valkyrie
Fireball
Zap Knight
Valkyrie
Spear Goblins Zap Minions Witch
Rage
Minions Witch
Witch
Rage Zap Knight Valkyrie

Defense Synergies 4 11

Spear Goblins
Knight Zap Minions Valkyrie
Zap
Fireball Spear Goblins Knight Minions Valkyrie Witch
Knight
Spear Goblins Minions Zap Fireball Witch
Minions
Knight Valkyrie Spear Goblins Zap
Fireball
Zap Knight Valkyrie
Valkyrie
Minions Spear Goblins Zap Fireball Witch
Rage
Witch
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Fireball Valkyrie
Zap Knight Minions Valkyrie Witch
Witch Knight Minions Valkyrie
Witch Knight Minions Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Zap Minions Valkyrie
Minions Spear Goblins Zap Fireball Witch
Zap Fireball Valkyrie
Witch Minions
Knight Spear Goblins Valkyrie
Minions Valkyrie Witch Spear Goblins Zap Knight Fireball
Minions Spear Goblins Zap Fireball Witch
Zap Knight Minions Fireball Valkyrie Witch
Fireball Valkyrie Zap Minions Witch
Knight
Zap Fireball
Knight Minions Fireball Valkyrie Witch
Fireball Spear Goblins Zap Knight Minions Valkyrie Witch
Zap Valkyrie Witch Spear Goblins Knight Minions Fireball
Valkyrie Spear Goblins Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Zap Fireball Witch
Fireball Zap Knight Valkyrie
Spear Goblins Zap Knight Minions Valkyrie Witch
Valkyrie Zap Knight Fireball
Knight Valkyrie Witch
Fireball Zap Minions Witch
Spear Goblins Knight Minions Fireball Valkyrie Witch
Knight Valkyrie
Zap Spear Goblins Knight Minions Fireball Valkyrie Witch
Witch
Knight Minions Valkyrie Witch
Zap Fireball Valkyrie
Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Spear Goblins Zap Knight Minions Fireball Valkyrie
Minions Valkyrie Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Spear Goblins Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Fireball
Zap Knight Fireball Valkyrie
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Valkyrie Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Minions Fireball Witch
Fireball Zap Witch
Fireball
Fireball Knight Valkyrie
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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