My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Baby Dragon Lumberjack
Zap
Spear Goblins Inferno Tower
Barbarian Barrel
Spear Goblins Knight Inferno Tower Wizard Lumberjack
The Log
Spear Goblins Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Hog Rider Wizard Baby Dragon Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Baby Dragon Lumberjack
Poison
Spear Goblins Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Baby Dragon Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Hog Rider Baby Dragon Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Knight Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Baby Dragon Lumberjack
Zap
Hog Rider Spear Goblins Knight Baby Dragon Lumberjack
Knight
Spear Goblins Hog Rider Baby Dragon Zap Wizard Lumberjack
Hog Rider
Spear Goblins Zap Knight Wizard Baby Dragon Lumberjack
Inferno Tower
Wizard
Knight Hog Rider Lumberjack
Baby Dragon
Knight Spear Goblins Zap Hog Rider Lumberjack
Lumberjack
Spear Goblins Zap Knight Hog Rider Wizard Baby Dragon

Defense Synergies 2 15

Spear Goblins
Knight Zap Inferno Tower Baby Dragon Lumberjack
Zap
Spear Goblins Knight Inferno Tower Baby Dragon Lumberjack
Knight
Spear Goblins Inferno Tower Zap Wizard Baby Dragon Lumberjack
Hog Rider
Inferno Tower
Knight Spear Goblins Zap Baby Dragon Lumberjack
Wizard
Knight Lumberjack
Baby Dragon
Spear Goblins Zap Knight Inferno Tower Lumberjack
Lumberjack
Spear Goblins Zap Knight Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Inferno Tower Wizard Baby Dragon
Inferno Tower Lumberjack Zap Knight
Inferno Tower Lumberjack Knight
Inferno Tower Lumberjack Knight
Lumberjack
Spear Goblins Zap Baby Dragon Lumberjack
Inferno Tower Spear Goblins Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon
Inferno Tower Lumberjack
Knight Spear Goblins Inferno Tower Lumberjack
Spear Goblins Zap Knight Wizard Baby Dragon Lumberjack
Inferno Tower Spear Goblins Zap Wizard Baby Dragon
Inferno Tower Lumberjack Zap Knight Wizard
Wizard Zap Baby Dragon Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Zap Lumberjack
Wizard Knight Inferno Tower Lumberjack
Spear Goblins Zap Knight Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Spear Goblins Knight Lumberjack
Inferno Tower Lumberjack
Wizard Spear Goblins Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins Zap Inferno Tower
Zap Knight Wizard Baby Dragon Lumberjack
Lumberjack Spear Goblins Zap Knight Inferno Tower
Lumberjack Zap Knight Inferno Tower
Inferno Tower Knight Lumberjack
Wizard Zap Baby Dragon
Spear Goblins Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Zap Spear Goblins Knight Inferno Tower Baby Dragon
Inferno Tower
Knight Inferno Tower Lumberjack
Zap
Knight Inferno Tower Wizard Lumberjack
Wizard Baby Dragon
Inferno Tower Spear Goblins Zap Knight Baby Dragon Lumberjack
Zap Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Wizard Zap Baby Dragon
Wizard Spear Goblins Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Lumberjack
Zap Knight Wizard
Zap Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Spear Goblins
Zap Wizard Baby Dragon
Knight Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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