My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Minions Hog Rider
Zap
Goblins Spear Goblins Minions
Barbarian Barrel
Goblins Spear Goblins Knight Wizard
The Log
Goblins Spear Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Knight Minions Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Hog Rider Wizard
Poison
Spear Goblins Minions Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Knight Minions Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Knight Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Goblins Spear Goblins Knight Minions Mini P.E.K.K.A
Knight
Spear Goblins Minions Hog Rider Zap Wizard
Minions
Knight Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Zap Minions Hog Rider Wizard
Hog Rider
Goblins Spear Goblins Zap Knight Minions Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Goblins
Zap Knight Wizard
Spear Goblins
Knight Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblins Spear Goblins Knight Minions
Knight
Spear Goblins Minions Goblins Zap Mini P.E.K.K.A Wizard
Minions
Knight Spear Goblins Zap
Mini P.E.K.K.A
Zap Spear Goblins Knight Wizard
Hog Rider
Wizard
Goblins Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Wizard
Mini P.E.K.K.A Goblins Zap Knight Minions
Mini P.E.K.K.A Goblins Knight Minions
Mini P.E.K.K.A Goblins Knight Minions
Mini P.E.K.K.A
Goblins Spear Goblins Zap Minions
Minions Spear Goblins Zap Wizard
Zap
Mini P.E.K.K.A Goblins Minions
Knight Goblins Spear Goblins Mini P.E.K.K.A
Goblins Minions Spear Goblins Zap Knight Wizard
Minions Spear Goblins Zap Wizard
Mini P.E.K.K.A Zap Knight Minions Wizard
Wizard Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Wizard Goblins Knight Minions Mini P.E.K.K.A
Goblins Spear Goblins Zap Knight Minions Wizard
Zap Wizard Spear Goblins Knight Minions
Mini P.E.K.K.A
Wizard Goblins Spear Goblins Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Spear Goblins Zap
Zap Knight Mini P.E.K.K.A Wizard
Goblins Spear Goblins Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A Goblins Spear Goblins Knight Minions
Mini P.E.K.K.A Knight
Zap Goblins Spear Goblins Knight Minions Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Wizard
Wizard
Goblins Spear Goblins Zap Knight Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Spear Goblins Zap Minions
Wizard
Zap Wizard
Zap Wizard
Goblins Minions Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Minions
Zap
Spear Goblins Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Spear Goblins Minions
Zap Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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