My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Minion Horde Royal Giant Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Royal Giant Hog Rider Prince
Giant Snowball
Spear Goblins Goblin Gang Barbarians Minion Horde Hog Rider
Zap
Spear Goblins Goblin Gang Minion Horde Royal Giant Prince
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians
The Log
Spear Goblins Goblin Gang Barbarians Royal Giant Hog Rider Prince
Earthquake
Spear Goblins Goblin Gang Barbarians Hog Rider
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Goblin Gang Barbarians Minion Horde Hog Rider Prince
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider
Poison
Spear Goblins Goblin Gang Barbarians Minion Horde
Lightning
Prince
Rocket
Barbarians Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Hog Rider Barbarians Minion Horde Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Royal Giant Prince
Zap
Hog Rider Prince Spear Goblins Minion Horde Royal Giant
Goblin Gang
Hog Rider Spear Goblins Royal Giant Prince
Barbarians
Hog Rider
Minion Horde
Zap Royal Giant Hog Rider Prince
Royal Giant
Spear Goblins Zap Goblin Gang Minion Horde Hog Rider
Hog Rider
Spear Goblins Zap Goblin Gang Barbarians Minion Horde Royal Giant Prince
Prince
Zap Spear Goblins Goblin Gang Minion Horde Hog Rider

Defense Synergies 0 11

Spear Goblins
Zap Goblin Gang Barbarians Prince
Zap
Spear Goblins Goblin Gang Barbarians Minion Horde Prince
Goblin Gang
Spear Goblins Zap Barbarians Prince
Barbarians
Spear Goblins Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Hog Rider
Prince
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde
Barbarians Minion Horde Zap Goblin Gang Prince
Goblin Gang Barbarians Minion Horde Prince
Barbarians Minion Horde Prince Goblin Gang
Barbarians Prince
Goblin Gang Spear Goblins Zap
Minion Horde Spear Goblins Zap Goblin Gang
Zap Barbarians
Barbarians Minion Horde Goblin Gang Prince
Goblin Gang Spear Goblins Barbarians Minion Horde Prince
Goblin Gang Barbarians Minion Horde Spear Goblins Zap
Minion Horde Spear Goblins Zap Goblin Gang
Barbarians Minion Horde Prince Zap Goblin Gang
Zap Goblin Gang Barbarians Minion Horde Prince
Barbarians Goblin Gang Minion Horde Prince
Barbarians Minion Horde Zap Goblin Gang Prince
Barbarians Minion Horde Goblin Gang Prince
Spear Goblins Zap Goblin Gang Barbarians Minion Horde Prince
Zap Spear Goblins Barbarians
Barbarians Prince
Goblin Gang Spear Goblins Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Prince
Zap Goblin Gang Prince
Goblin Gang Barbarians Spear Goblins Zap Minion Horde Prince
Goblin Gang Prince Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Prince
Zap Goblin Gang Minion Horde
Goblin Gang Prince Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde Prince
Zap Minion Horde Spear Goblins Barbarians Prince
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Prince
Zap Barbarians Prince
Barbarians Prince Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Spear Goblins Zap Minion Horde Prince
Zap Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians Prince
Zap Minion Horde
Spear Goblins Zap Minion Horde
Minion Horde
Zap
Zap
Goblin Gang Minion Horde Prince
Zap Minion Horde Prince
Zap
Minion Horde
Zap Prince
Spear Goblins Zap Minion Horde
Minion Horde
Minion Horde
Zap Prince
Zap
Minion Horde Prince
Prince
Zap Barbarians Minion Horde
Zap
Minion Horde
Zap
Zap Prince
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Spear Goblins Goblin Gang Barbarians Prince
Zap
Goblin Gang Minion Horde Prince
Zap
Zap
Minion Horde Prince
Zap Goblin Gang Minion Horde
Zap
Zap Prince

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