My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Barbarians Hog Rider Goblin Barrel
Zap
Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Goblin Barrel Ice Wizard
The Log
Spear Goblins Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Barbarians Hog Rider Goblin Barrel Ice Wizard
Fireball
Goblin Gang Barbarians Hog Rider Goblin Barrel Ice Wizard
Poison
Spear Goblins Goblin Gang Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Gang Goblin Barrel Ice Wizard Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Zap Goblin Gang
Zap
Hog Rider Spear Goblins The Log Ice Wizard
Goblin Gang
Hog Rider Goblin Barrel Spear Goblins
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Goblin Gang The Log Barbarians Goblin Barrel
Goblin Barrel
Spear Goblins Goblin Gang Hog Rider Ice Wizard
The Log
Hog Rider Zap
Ice Wizard
Zap Goblin Barrel

Defense Synergies 0 13

Spear Goblins
Zap Goblin Gang Barbarians The Log Ice Wizard
Zap
Spear Goblins Goblin Gang Barbarians The Log Ice Wizard
Goblin Gang
Spear Goblins Zap Barbarians The Log Ice Wizard
Barbarians
Spear Goblins Zap Goblin Gang
Hog Rider
Goblin Barrel
The Log
Spear Goblins Zap Goblin Gang Ice Wizard
Ice Wizard
Spear Goblins Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Barbarians Zap Goblin Gang The Log Ice Wizard
Goblin Gang Barbarians Ice Wizard
Barbarians Goblin Gang Ice Wizard
Barbarians The Log
Goblin Gang The Log Spear Goblins Zap Ice Wizard
Spear Goblins Zap Goblin Gang Ice Wizard
Zap Barbarians The Log
Barbarians Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Barbarians Ice Wizard
Goblin Gang Barbarians Ice Wizard Spear Goblins Zap The Log
Spear Goblins Zap Goblin Gang Ice Wizard
Barbarians Zap Goblin Gang The Log Ice Wizard
Zap Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang The Log
Barbarians Goblin Gang
Spear Goblins Zap Goblin Gang Barbarians The Log Ice Wizard
Zap The Log Spear Goblins Barbarians Ice Wizard
Barbarians
Goblin Gang Spear Goblins Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap
Zap Goblin Gang The Log
Goblin Gang Barbarians Spear Goblins Zap The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang
Zap Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Barbarians Ice Wizard
Barbarians
Zap Spear Goblins Barbarians The Log
Goblin Gang Barbarians
Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Spear Goblins Zap The Log
Zap Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Zap The Log
Spear Goblins Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Goblin Gang
Zap The Log
Zap
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Spear Goblins Goblin Gang Barbarians
Zap Ice Wizard
The Log
Goblin Gang
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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