Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Fire Spirits Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Valkyrie Witch Ram Rider

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Fire Spirits Valkyrie Ram Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Spear Goblins Bomber Goblin Barrel Ram Rider
Giant Snowball Spear Goblins Fire Spirits Bomber Goblin Barrel Witch Ram Rider
Zap Spear Goblins Fire Spirits Bomber Goblin Barrel Witch Ram Rider
Barbarian Barrel Spear Goblins Fire Spirits Bomber Valkyrie Goblin Barrel Witch
The Log Spear Goblins Fire Spirits Bomber Goblin Barrel Witch Ram Rider
Earthquake Spear Goblins Bomber Goblin Barrel Witch
Arrows Spear Goblins Fire Spirits Bomber Goblin Barrel Witch
Royal Delivery Spear Goblins Fire Spirits Bomber Valkyrie Goblin Barrel Witch Ram Rider
Fireball Bomber Goblin Barrel Witch Ram Rider
Poison Spear Goblins Bomber Witch
Lightning Valkyrie Witch Ram Rider
Rocket Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Bomber Valkyrie

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Fire Spirits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fire Spirits Bomber Goblin Barrel Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Fire Spirits Bomber

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins + Goblin Barrel
Zap + Ram Rider Fire Spirits
Fire Spirits + Zap Goblin Barrel Ram Rider
Bomber + Valkyrie
+ Bomber Witch
+ Spear Goblins Fire Spirits Ram Rider
+ Valkyrie
+ Zap Goblin Barrel Fire Spirits

Counters   33 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Bomber
Valkyrie Witch Fire Spirits Spear Goblins Zap
Zap Valkyrie Fire Spirits Witch
Ram Rider
Valkyrie Witch Bomber Goblin Barrel Ram Rider
Fire Spirits Bomber Valkyrie
Fire Spirits Zap Witch
Bomber Valkyrie Witch
Witch Ram Rider
Valkyrie Witch Bomber Fire Spirits
Valkyrie Witch
Zap Witch Spear Goblins Fire Spirits
Spear Goblins Fire Spirits Zap Witch Ram Rider Valkyrie
Witch Bomber Valkyrie
Spear Goblins Fire Spirits Valkyrie Bomber Witch
Spear Goblins Fire Spirits Valkyrie
Ram Rider Bomber Fire Spirits Witch
Ram Rider Valkyrie Bomber
Bomber Witch Fire Spirits Zap Ram Rider Valkyrie
Bomber Ram Rider Goblin Barrel Witch
Ram Rider Fire Spirits Witch Spear Goblins
Valkyrie Fire Spirits Witch Zap
Witch
Valkyrie Witch
Witch Goblin Barrel
Zap Witch Fire Spirits Ram Rider Spear Goblins
Valkyrie
Bomber Valkyrie Fire Spirits
Goblin Barrel
Witch Bomber Valkyrie
Fire Spirits Valkyrie
Ram Rider Fire Spirits Zap Witch Bomber Valkyrie
Bomber Zap Fire Spirits Spear Goblins Valkyrie Witch
Fire Spirits Valkyrie Bomber Zap
Valkyrie Fire Spirits Bomber Witch Spear Goblins
Zap Fire Spirits
Witch
Valkyrie Witch
Valkyrie Zap Witch
Valkyrie Fire Spirits Zap Witch Spear Goblins
Valkyrie Witch Bomber
Ram Rider Spear Goblins Fire Spirits Witch Zap
Valkyrie
Valkyrie
Witch Ram Rider Valkyrie
Ram Rider Goblin Barrel Valkyrie
Witch Valkyrie
Witch
Witch
Fire Spirits Valkyrie Bomber Spear Goblins Witch
Valkyrie Ram Rider Fire Spirits Bomber Spear Goblins Goblin Barrel
Witch Zap Fire Spirits Valkyrie Spear Goblins
Witch Zap Valkyrie
Spear Goblins Valkyrie Witch
Zap Valkyrie
Bomber Witch Valkyrie Zap Fire Spirits
Zap Spear Goblins Witch Fire Spirits
Valkyrie Bomber Witch Fire Spirits
Valkyrie Spear Goblins Fire Spirits
Ram Rider Zap
Valkyrie Zap Witch Ram Rider Spear Goblins
Zap Witch Spear Goblins Valkyrie Fire Spirits
Zap Spear Goblins Witch Ram Rider
Witch Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Witch Spear Goblins Bomber Zap Valkyrie Ram Rider
Bomber Spear Goblins Witch Fire Spirits
Fire Spirits Zap Spear Goblins Valkyrie Witch Bomber
Fire Spirits Zap Witch Bomber Ram Rider Spear Goblins Valkyrie
Zap Witch Ram Rider Spear Goblins Fire Spirits
Fire Spirits Zap Bomber Spear Goblins Valkyrie Witch
Fire Spirits Bomber Witch Valkyrie Ram Rider
Valkyrie Bomber Fire Spirits Spear Goblins Witch
Fire Spirits Ram Rider Witch Spear Goblins
Ram Rider
Valkyrie Ram Rider
Fire Spirits
Bomber Witch
Witch Zap Fire Spirits Bomber Ram Rider
Fire Spirits Witch Valkyrie Bomber