My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Balloon Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Archers Balloon Inferno Dragon
Zap
Fire Spirit Spear Goblins Archers Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Archers
The Log
Fire Spirit Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Archers Balloon Inferno Dragon
Poison
Spear Goblins Archers Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Archers Mini P.E.K.K.A Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Archers

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Balloon Inferno Dragon
Spear Goblins
Zap Mini P.E.K.K.A Balloon Inferno Dragon Mega Knight
Zap
Balloon Fire Spirit Spear Goblins Archers Mini P.E.K.K.A Mega Knight
Archers
Zap Mini P.E.K.K.A Balloon Inferno Dragon Mega Knight
Mini P.E.K.K.A
Fire Spirit Spear Goblins Zap Archers Mega Knight
Balloon
Zap Fire Spirit Spear Goblins Archers Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Spear Goblins Archers
Mega Knight
Inferno Dragon Spear Goblins Zap Archers Mini P.E.K.K.A Balloon

Defense Synergies 2 13

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Spear Goblins
Fire Spirit Zap Archers Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Spear Goblins Archers Inferno Dragon
Archers
Spear Goblins Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Archers
Balloon
Inferno Dragon
Spear Goblins Zap Mega Knight
Mega Knight
Zap Spear Goblins Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Mini P.E.K.K.A Inferno Dragon Zap Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Archers Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Fire Spirit Spear Goblins Zap Archers Mega Knight
Inferno Dragon Fire Spirit Spear Goblins Zap Archers
Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Spear Goblins Archers Mini P.E.K.K.A Mega Knight
Archers Spear Goblins Zap Mega Knight
Inferno Dragon Spear Goblins Zap Archers
Mini P.E.K.K.A Mega Knight Fire Spirit Zap
Fire Spirit Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A
Fire Spirit Mega Knight Spear Goblins Zap Archers
Zap Fire Spirit Spear Goblins Archers Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Fire Spirit Spear Goblins Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Spear Goblins Zap Archers
Zap Archers Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fire Spirit Zap Archers
Mini P.E.K.K.A Spear Goblins Archers
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Archers Mega Knight
Spear Goblins Zap Archers Mini P.E.K.K.A Inferno Dragon
Mega Knight Zap Archers Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Spear Goblins Zap
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A
Zap
Fire Spirit Zap Archers
Fire Spirit
Zap
Spear Goblins Zap
Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Fire Spirit Zap Archers
Zap
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Spear Goblins Archers
Fire Spirit Zap Archers
Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap
Zap
Zap Mega Knight

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