My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Goblin Barrel Sparky
Giant Snowball
Fire Spirit Spear Goblins Archers Hog Rider Goblin Barrel
Zap
Fire Spirit Spear Goblins Archers Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Archers Wizard Goblin Barrel Sparky
The Log
Fire Spirit Spear Goblins Archers Hog Rider Goblin Barrel Sparky
Earthquake
Spear Goblins Archers Hog Rider Goblin Barrel
Arrows
Fire Spirit Spear Goblins Archers Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Archers Hog Rider Wizard Goblin Barrel Sparky
Fireball
Archers Hog Rider Wizard Goblin Barrel Sparky
Poison
Spear Goblins Archers Wizard Sparky
Lightning
Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Archers Goblin Barrel Hog Rider Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel Sparky
Spear Goblins
Hog Rider Goblin Barrel Zap Sparky
Zap
Hog Rider Sparky Fire Spirit Spear Goblins Archers
Archers
Zap Hog Rider
Hog Rider
Fire Spirit Spear Goblins Zap Archers Wizard Goblin Barrel
Wizard
Hog Rider Sparky
Goblin Barrel
Spear Goblins Fire Spirit Hog Rider Sparky
Sparky
Zap Fire Spirit Spear Goblins Wizard Goblin Barrel

Defense Synergies 0 7

Fire Spirit
Spear Goblins Zap Sparky
Spear Goblins
Fire Spirit Zap Archers
Zap
Fire Spirit Spear Goblins Archers Sparky
Archers
Spear Goblins Zap
Hog Rider
Wizard
Goblin Barrel
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Sparky
Sparky Zap
Sparky Fire Spirit Archers
Sparky
Sparky
Fire Spirit Spear Goblins Zap Archers
Fire Spirit Spear Goblins Zap Archers Wizard
Zap Sparky
Sparky
Fire Spirit Spear Goblins Archers Sparky
Archers Spear Goblins Zap Wizard
Spear Goblins Zap Archers Wizard
Sparky Fire Spirit Zap Wizard
Fire Spirit Wizard Sparky Zap
Sparky
Zap Sparky
Wizard Sparky
Fire Spirit Spear Goblins Zap Archers Wizard
Zap Wizard Fire Spirit Spear Goblins Archers
Sparky
Wizard Fire Spirit Spear Goblins Archers Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Sparky
Zap Archers Wizard
Spear Goblins Zap Sparky
Zap Sparky
Sparky
Fire Spirit Wizard Zap Archers
Sparky Spear Goblins Archers
Sparky
Zap Spear Goblins Sparky
Sparky
Sparky
Zap
Wizard Sparky
Wizard Archers Sparky
Sparky Spear Goblins Zap Archers
Zap Archers Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Spear Goblins Zap
Fire Spirit Archers Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Sparky
Zap Wizard Sparky
Fire Spirit Zap Archers Wizard
Fire Spirit Sparky
Zap Sparky
Spear Goblins Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Fire Spirit Zap Archers Wizard Sparky
Fire Spirit Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Archers Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Fire Spirit Spear Goblins Archers
Fire Spirit Zap Archers Wizard
Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: