My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant Miner
Giant Snowball
Spear Goblins Bomber Miner
Zap
Spear Goblins Bomber Royal Giant
Barbarian Barrel
Spear Goblins Bomber Valkyrie Electro Wizard
The Log
Spear Goblins Bomber Royal Giant
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Valkyrie Miner Electro Wizard
Fireball
Bomber Electro Wizard
Poison
Spear Goblins Bomber Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Rage Miner Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap Rage

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Zap Royal Giant
Bomber
Royal Giant Zap Valkyrie Miner
Zap
Miner Electro Wizard Spear Goblins Bomber Royal Giant Valkyrie
Royal Giant
Bomber Miner Spear Goblins Zap Electro Wizard
Valkyrie
Spear Goblins Bomber Zap Electro Wizard
Rage
Electro Wizard
Miner
Spear Goblins Zap Royal Giant Bomber Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Rage Miner

Defense Synergies 1 10

Spear Goblins
Zap Valkyrie Electro Wizard
Bomber
Zap Valkyrie Miner Electro Wizard
Zap
Electro Wizard Spear Goblins Bomber Valkyrie Miner
Royal Giant
Valkyrie
Spear Goblins Bomber Zap Electro Wizard
Rage
Miner
Bomber Zap
Electro Wizard
Zap Spear Goblins Bomber Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Valkyrie Electro Wizard
Bomber Zap Valkyrie Electro Wizard
Bomber Valkyrie Electro Wizard
Bomber Valkyrie Electro Wizard
Bomber Valkyrie
Spear Goblins Bomber Zap Valkyrie Electro Wizard
Electro Wizard Spear Goblins Zap
Zap Valkyrie Electro Wizard
Spear Goblins Bomber Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Spear Goblins Bomber Zap
Spear Goblins Zap Electro Wizard
Bomber Zap Valkyrie Electro Wizard
Bomber Valkyrie Zap Electro Wizard
Electro Wizard
Zap Electro Wizard
Bomber Valkyrie Electro Wizard
Spear Goblins Bomber Zap Valkyrie Electro Wizard
Zap Valkyrie Spear Goblins Bomber Electro Wizard
Electro Wizard
Bomber Valkyrie Spear Goblins Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Miner
Spear Goblins Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie
Zap Electro Wizard
Spear Goblins Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Spear Goblins Valkyrie
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Bomber Valkyrie
Electro Wizard Spear Goblins Bomber Zap Valkyrie
Valkyrie Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner Electro Wizard
Miner
Valkyrie
Bomber Zap Valkyrie
Spear Goblins Zap
Bomber
Zap
Miner Zap
Electro Wizard
Miner Zap Valkyrie Electro Wizard
Zap
Miner
Zap
Spear Goblins Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap Valkyrie Miner
Zap
Zap Bomber Valkyrie
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Zap Electro Wizard
Zap Electro Wizard
Bomber Zap Miner
Zap Electro Wizard
Zap Electro Wizard Spear Goblins
Zap Electro Wizard
Miner Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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