My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Clone Prince
Giant Snowball
Spear Goblins Bomber Clone
Zap
Spear Goblins Bomber Clone Prince
Barbarian Barrel
Spear Goblins Bomber Clone Royal Ghost
The Log
Spear Goblins Bomber Clone Prince
Earthquake
Spear Goblins Bomber Clone
Arrows
Spear Goblins Bomber Clone
Royal Delivery
Spear Goblins Bomber Clone Prince Royal Ghost
Fireball
Bomber Clone
Poison
Spear Goblins Bomber Clone
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Poison Prince Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Clone Royal Ghost Poison Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Prince Royal Ghost Mega Knight
Bomber
Zap Prince Mega Knight
Zap
Prince Spear Goblins Bomber Poison Royal Ghost Mega Knight
Clone
Poison
Zap Prince Royal Ghost Mega Knight
Prince
Zap Mega Knight Spear Goblins Bomber Poison Royal Ghost
Royal Ghost
Spear Goblins Zap Poison Prince Mega Knight
Mega Knight
Prince Spear Goblins Bomber Zap Poison Royal Ghost

Defense Synergies 1 12

Spear Goblins
Zap Poison Prince Royal Ghost Mega Knight
Bomber
Zap Royal Ghost
Zap
Mega Knight Spear Goblins Bomber Poison Prince Royal Ghost
Clone
Poison
Spear Goblins Zap Mega Knight
Prince
Spear Goblins Zap
Royal Ghost
Spear Goblins Bomber Zap Mega Knight
Mega Knight
Zap Spear Goblins Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Bomber Zap Prince Mega Knight
Prince Mega Knight Bomber
Prince Bomber Mega Knight
Bomber Poison Prince Mega Knight
Spear Goblins Bomber Zap Royal Ghost Mega Knight
Spear Goblins Zap Poison
Zap Poison Mega Knight
Prince
Spear Goblins Bomber Prince Royal Ghost Mega Knight
Poison Spear Goblins Bomber Zap Royal Ghost Mega Knight
Spear Goblins Zap Poison
Prince Mega Knight Bomber Zap
Bomber Mega Knight Zap Poison Prince Royal Ghost
Prince Mega Knight
Zap Prince Mega Knight
Mega Knight Bomber Poison Prince
Mega Knight Spear Goblins Bomber Zap Prince Royal Ghost
Zap Poison Spear Goblins Bomber Royal Ghost Mega Knight
Prince
Bomber Royal Ghost Mega Knight Spear Goblins Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Prince Royal Ghost
Poison Bomber Zap Prince Royal Ghost Mega Knight
Mega Knight Spear Goblins Zap Prince
Prince Mega Knight Zap
Prince Mega Knight
Poison Zap
Prince Spear Goblins
Mega Knight Prince
Zap Mega Knight Spear Goblins Poison Prince
Mega Knight Prince
Mega Knight Zap Poison Prince
Prince Mega Knight
Bomber Mega Knight
Spear Goblins Bomber Zap Poison Prince
Poison Mega Knight Bomber Zap Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost
Poison
Poison Prince
Bomber Poison Zap Mega Knight
Poison Spear Goblins Zap
Bomber Poison
Poison Zap
Poison Zap
Poison Prince
Poison Zap Prince
Poison Zap
Poison
Poison
Zap Poison Prince
Spear Goblins Bomber Zap Poison
Poison Mega Knight
Poison
Bomber
Bomber Zap Poison Prince Mega Knight
Bomber Zap Poison Mega Knight
Poison Prince Mega Knight
Poison
Prince
Zap Poison
Zap Poison Bomber Mega Knight
Poison Zap Royal Ghost
Zap Poison Prince Mega Knight
Poison Zap
Poison Zap
Zap Poison
Poison Bomber Zap Mega Knight
Zap Poison
Prince Mega Knight
Poison
Zap Spear Goblins Prince
Poison Zap
Poison Prince Mega Knight
Bomber Zap Poison
Zap Poison
Prince Mega Knight
Zap Poison
Zap Poison
Poison Zap Prince Royal Ghost Mega Knight

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