My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Bats Skeleton Army Inferno Dragon
Zap
Spear Goblins Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Valkyrie Skeleton Army Inferno Dragon
Fireball
Skeleton Army Inferno Dragon
Poison
Spear Goblins Bats Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Skeleton Army Valkyrie Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Inferno Dragon
Bats
Valkyrie Zap Inferno Dragon
Zap
Spear Goblins Bats Valkyrie The Log
Valkyrie
Spear Goblins Bats Zap
Rocket
Skeleton Army
The Log
Zap
Inferno Dragon
Spear Goblins Bats

Defense Synergies 0 19

Spear Goblins
Bats Zap Valkyrie Skeleton Army The Log Inferno Dragon
Bats
Spear Goblins Zap Valkyrie The Log Inferno Dragon
Zap
Spear Goblins Bats Valkyrie Skeleton Army The Log Inferno Dragon
Valkyrie
Spear Goblins Bats Zap The Log
Rocket
The Log
Skeleton Army
Spear Goblins Zap The Log Inferno Dragon
The Log
Spear Goblins Bats Zap Valkyrie Rocket Skeleton Army Inferno Dragon
Inferno Dragon
Spear Goblins Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Valkyrie The Log
Skeleton Army Inferno Dragon Bats Zap Valkyrie The Log
Rocket Skeleton Army Bats Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Valkyrie
Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Spear Goblins Bats Zap Valkyrie
Bats Rocket Inferno Dragon Spear Goblins Zap
Rocket Zap Valkyrie The Log
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Bats Valkyrie Skeleton Army Spear Goblins Zap The Log
Inferno Dragon Spear Goblins Bats Zap
Skeleton Army Bats Zap Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Bats Zap The Log
Skeleton Army Inferno Dragon
Rocket Skeleton Army Zap The Log Inferno Dragon
Bats Valkyrie Skeleton Army
Spear Goblins Bats Zap Valkyrie Skeleton Army The Log
Zap Valkyrie The Log Spear Goblins Bats Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Spear Goblins Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Zap
Zap Valkyrie Rocket The Log Inferno Dragon
Skeleton Army Spear Goblins Bats Zap Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Bats Zap The Log
Valkyrie Skeleton Army Inferno Dragon
Rocket Bats Zap
Rocket Skeleton Army Spear Goblins Bats Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Zap Rocket Spear Goblins Bats Valkyrie Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie
Rocket Skeleton Army Zap Valkyrie The Log
Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Bats Zap Valkyrie Rocket The Log Inferno Dragon
Bats Valkyrie Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Zap The Log
Rocket The Log
Valkyrie Rocket The Log
Rocket Zap Valkyrie The Log
Spear Goblins Bats Zap Rocket
The Log
The Log Zap
The Log Zap
Rocket Bats
Rocket Zap Valkyrie The Log
Zap Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Spear Goblins Zap The Log
Rocket The Log
Rocket
Bats Rocket
Rocket Zap The Log
Rocket Zap Valkyrie The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Valkyrie
Inferno Dragon
The Log Zap
Zap The Log
Rocket Zap The Log
Bats Zap
Zap Rocket Bats
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Spear Goblins Bats Rocket Skeleton Army
Rocket Zap
The Log
Valkyrie Rocket
The Log Zap
Rocket Zap
Zap Bats Rocket The Log
Bats Zap Rocket
Zap Rocket The Log

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