My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Royal Giant
Barbarian Barrel
Spear Goblins Tesla Valkyrie Wizard Electro Wizard
The Log
Spear Goblins Royal Giant
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Spear Goblins Bats Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Tesla Valkyrie Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Royal Giant
Bats
Royal Giant Valkyrie Zap
Zap
Electro Wizard Spear Goblins Bats Royal Giant Valkyrie
Tesla
Royal Giant
Bats Spear Goblins Zap Wizard Electro Wizard
Valkyrie
Spear Goblins Bats Zap Wizard Electro Wizard
Wizard
Royal Giant Valkyrie
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 2 16

Spear Goblins
Tesla Bats Zap Valkyrie Electro Wizard
Bats
Spear Goblins Zap Tesla Valkyrie Electro Wizard
Zap
Electro Wizard Spear Goblins Bats Tesla Valkyrie
Tesla
Spear Goblins Bats Zap Valkyrie Wizard Electro Wizard
Royal Giant
Valkyrie
Spear Goblins Bats Zap Tesla Wizard Electro Wizard
Wizard
Tesla Valkyrie Electro Wizard
Electro Wizard
Zap Spear Goblins Bats Tesla Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Valkyrie Wizard Electro Wizard
Bats Zap Tesla Valkyrie Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Valkyrie
Spear Goblins Bats Zap Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Spear Goblins Zap Wizard
Zap Tesla Valkyrie Electro Wizard
Tesla
Spear Goblins Tesla Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Spear Goblins Zap Tesla Wizard
Tesla Spear Goblins Bats Zap Wizard Electro Wizard
Tesla Bats Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Zap Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Wizard Bats Valkyrie Electro Wizard
Tesla Spear Goblins Bats Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Spear Goblins Bats Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Spear Goblins Bats Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie Wizard
Spear Goblins Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Tesla Electro Wizard
Tesla Valkyrie
Wizard Bats Zap Tesla Electro Wizard
Spear Goblins Bats Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Zap Electro Wizard Spear Goblins Bats Valkyrie
Tesla
Bats Tesla Valkyrie
Zap Valkyrie Electro Wizard
Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Electro Wizard Spear Goblins Bats Zap Valkyrie
Bats Valkyrie Zap Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Spear Goblins Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Spear Goblins Zap Wizard
Wizard
Bats
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Spear Goblins Bats
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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