My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Barbarians Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Ice Spirit Spear Goblins Tesla Barbarians
The Log
Ice Spirit Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Tesla Barbarians Hog Rider
Arrows
Ice Spirit Spear Goblins Bats
Royal Delivery
Ice Spirit Spear Goblins Bats Barbarians Hog Rider
Fireball
Tesla Barbarians Hog Rider
Poison
Spear Goblins Bats Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Bats Barbarians
Spear Goblins
Hog Rider Ice Spirit Zap
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Spear Goblins Bats
Tesla
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Spear Goblins Bats Zap Fireball Barbarians

Defense Synergies 3 13

Ice Spirit
Zap Spear Goblins Bats Tesla Barbarians Fireball
Spear Goblins
Tesla Ice Spirit Bats Zap Barbarians
Bats
Ice Spirit Spear Goblins Zap Tesla
Zap
Ice Spirit Fireball Spear Goblins Bats Tesla Barbarians
Tesla
Spear Goblins Ice Spirit Bats Zap Fireball
Barbarians
Ice Spirit Spear Goblins Zap
Fireball
Zap Ice Spirit Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball
Barbarians Ice Spirit Bats Zap Tesla
Tesla Barbarians Bats
Tesla Barbarians Bats
Barbarians Fireball
Fireball Spear Goblins Bats Zap Tesla
Bats Tesla Ice Spirit Spear Goblins Zap Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians
Ice Spirit Spear Goblins Tesla Barbarians
Bats Barbarians Spear Goblins Zap Tesla Fireball
Tesla Spear Goblins Bats Zap Fireball
Tesla Barbarians Ice Spirit Bats Zap Fireball
Fireball Ice Spirit Bats Zap Tesla Barbarians
Barbarians Tesla
Barbarians Ice Spirit Zap Tesla Fireball
Tesla Barbarians Bats Fireball
Ice Spirit Tesla Fireball Spear Goblins Bats Zap Barbarians
Zap Ice Spirit Spear Goblins Bats Tesla Barbarians Fireball
Barbarians Tesla
Spear Goblins Bats Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Tesla Fireball
Fireball Zap Tesla
Barbarians Ice Spirit Spear Goblins Bats Zap
Bats Zap Tesla Barbarians Fireball
Barbarians Tesla
Fireball Ice Spirit Bats Zap Tesla
Spear Goblins Bats Tesla Barbarians Fireball
Tesla Barbarians
Zap Ice Spirit Spear Goblins Bats Barbarians Fireball
Tesla Barbarians
Bats Tesla Barbarians
Zap Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Ice Spirit Spear Goblins Bats Zap Fireball
Bats Zap Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Ice Spirit Spear Goblins Bats Zap
Fireball Ice Spirit Zap
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Spear Goblins Bats Barbarians Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball

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