My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Tombstone Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Fire Spirit Spear Goblins Bomber Bats Tombstone Goblin Hut
Zap
Fire Spirit Spear Goblins Bomber Bats Tombstone Goblin Hut
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Tombstone Goblin Hut
The Log
Fire Spirit Spear Goblins Bomber Tombstone Goblin Hut
Earthquake
Spear Goblins Bomber Tombstone Goblin Hut
Arrows
Fire Spirit Spear Goblins Bomber Bats Tombstone Goblin Hut
Royal Delivery
Fire Spirit Spear Goblins Bomber Bats Goblin Hut P.E.K.K.A
Fireball
Bomber Tombstone Goblin Hut
Poison
Spear Goblins Bomber Bats Tombstone Goblin Hut
Lightning
Tombstone Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Bats Zap Tombstone Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber Bats

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Spear Goblins
Zap Goblin Hut
Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Spear Goblins Bomber Bats Goblin Hut
Tombstone
Goblin Hut
Spear Goblins Zap
P.E.K.K.A
Fire Spirit Zap Bomber Bats

Defense Synergies 0 17

Fire Spirit
Spear Goblins Zap P.E.K.K.A
Spear Goblins
Fire Spirit Bats Zap Tombstone Goblin Hut P.E.K.K.A
Bomber
Bats Zap Tombstone P.E.K.K.A
Bats
Spear Goblins Bomber Zap P.E.K.K.A
Zap
Fire Spirit Spear Goblins Bomber Bats Tombstone Goblin Hut P.E.K.K.A
Tombstone
Spear Goblins Bomber Zap
Goblin Hut
Spear Goblins Zap
P.E.K.K.A
Fire Spirit Spear Goblins Bomber Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Tombstone Goblin Hut
P.E.K.K.A Bomber Bats Zap Tombstone Goblin Hut
Goblin Hut P.E.K.K.A Fire Spirit Bomber Bats Tombstone
Goblin Hut P.E.K.K.A Bomber Bats Tombstone
Bomber Tombstone P.E.K.K.A
Fire Spirit Spear Goblins Bomber Bats Zap
Bats Fire Spirit Spear Goblins Zap Tombstone Goblin Hut
Zap P.E.K.K.A
P.E.K.K.A Tombstone Goblin Hut
Fire Spirit Spear Goblins Bomber
Bats Spear Goblins Bomber Zap Tombstone Goblin Hut
Spear Goblins Bats Zap Goblin Hut
Tombstone Goblin Hut P.E.K.K.A Fire Spirit Bomber Bats Zap
Fire Spirit Bomber Bats Zap Tombstone Goblin Hut P.E.K.K.A
P.E.K.K.A Tombstone Goblin Hut
Zap Goblin Hut P.E.K.K.A
Bomber Bats Tombstone Goblin Hut P.E.K.K.A
Fire Spirit Tombstone Spear Goblins Bomber Bats Zap Goblin Hut
Zap Fire Spirit Spear Goblins Bomber Bats Tombstone Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Fire Spirit Spear Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tombstone Goblin Hut P.E.K.K.A
Bomber Zap
Tombstone P.E.K.K.A Spear Goblins Bats Zap Goblin Hut
P.E.K.K.A Bats Zap
P.E.K.K.A Tombstone Goblin Hut
Fire Spirit Bats Zap Goblin Hut
P.E.K.K.A Spear Goblins Bats Tombstone Goblin Hut
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Tombstone Goblin Hut
P.E.K.K.A Tombstone Goblin Hut
P.E.K.K.A Bats Tombstone Goblin Hut
P.E.K.K.A Zap
P.E.K.K.A Tombstone
Bomber
Tombstone Goblin Hut Spear Goblins Bomber Bats Zap P.E.K.K.A
Bats Bomber Zap Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Bomber Fire Spirit Zap
Fire Spirit Spear Goblins Bats Zap
Fire Spirit Bomber
Fire Spirit Zap
Zap
Fire Spirit Bats
Zap
Fire Spirit Zap
Fire Spirit Goblin Hut
Zap Goblin Hut
Spear Goblins Bomber Zap Goblin Hut
Goblin Hut
Bomber Bats
Fire Spirit Bomber Zap
Fire Spirit Bomber Zap
Zap
Zap Fire Spirit Bomber
Zap
Zap
Zap
Fire Spirit Bats Zap
Zap Bats Goblin Hut
Bomber Zap
Zap
P.E.K.K.A
Zap Fire Spirit Spear Goblins Bats Tombstone Goblin Hut
Fire Spirit Zap
Bomber Zap
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: