My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Battle Ram Prince
Giant Snowball
Spear Goblins Barbarians Minion Horde Musketeer Battle Ram
Zap
Spear Goblins Minion Horde Battle Ram Prince
Barbarian Barrel
Spear Goblins Barbarians Musketeer Valkyrie Battle Ram
The Log
Spear Goblins Barbarians Musketeer Battle Ram Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Battle Ram Prince
Fireball
Barbarians Minion Horde Musketeer Battle Ram
Poison
Spear Goblins Barbarians Minion Horde Musketeer
Lightning
Musketeer Valkyrie Battle Ram Prince
Rocket
Barbarians Minion Horde Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Musketeer Valkyrie Battle Ram Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Musketeer Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Battle Ram Prince
Zap
Battle Ram Prince Spear Goblins Minion Horde Musketeer Valkyrie
Barbarians
Minion Horde
Zap Battle Ram Prince
Musketeer
Valkyrie Zap Battle Ram Prince
Valkyrie
Spear Goblins Musketeer Prince Zap Battle Ram
Battle Ram
Zap Spear Goblins Minion Horde Musketeer Valkyrie
Prince
Zap Valkyrie Spear Goblins Minion Horde Musketeer

Defense Synergies 1 12

Spear Goblins
Zap Barbarians Musketeer Valkyrie Prince
Zap
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Prince
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Zap Barbarians
Musketeer
Valkyrie Spear Goblins Zap
Valkyrie
Musketeer Spear Goblins Zap Prince
Battle Ram
Prince
Spear Goblins Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Zap Musketeer Valkyrie Prince
Barbarians Minion Horde Prince Musketeer Valkyrie
Barbarians Minion Horde Prince Musketeer Valkyrie
Barbarians Valkyrie Prince
Spear Goblins Zap Musketeer Valkyrie
Minion Horde Musketeer Spear Goblins Zap
Zap Barbarians Musketeer Valkyrie
Barbarians Minion Horde Musketeer Prince
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Prince
Barbarians Minion Horde Valkyrie Spear Goblins Zap Musketeer
Minion Horde Musketeer Spear Goblins Zap
Barbarians Minion Horde Prince Zap Musketeer Valkyrie
Valkyrie Zap Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Zap Prince
Barbarians Minion Horde Musketeer Valkyrie Prince
Spear Goblins Zap Barbarians Minion Horde Musketeer Valkyrie Prince
Zap Valkyrie Spear Goblins Barbarians Musketeer
Barbarians Musketeer Prince
Valkyrie Spear Goblins Barbarians Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Zap Prince
Zap Musketeer Valkyrie Prince
Barbarians Spear Goblins Zap Minion Horde Musketeer Valkyrie Prince
Valkyrie Prince Zap Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Prince
Zap Minion Horde Musketeer
Prince Spear Goblins Barbarians Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Valkyrie Prince
Zap Minion Horde Spear Goblins Barbarians Valkyrie Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Prince
Zap Barbarians Valkyrie Prince
Barbarians Prince Minion Horde Valkyrie
Barbarians Minion Horde Musketeer Valkyrie
Barbarians Spear Goblins Zap Minion Horde Musketeer Valkyrie Prince
Valkyrie Zap Barbarians Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Zap Musketeer
Minion Horde
Barbarians Musketeer Valkyrie Prince
Zap Minion Horde Valkyrie
Spear Goblins Zap Minion Horde Musketeer
Minion Horde Musketeer
Zap
Zap
Minion Horde Musketeer Prince
Zap Minion Horde Musketeer Valkyrie Prince
Zap Musketeer
Musketeer
Minion Horde Musketeer
Zap Musketeer Prince
Spear Goblins Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Zap Musketeer Prince
Zap Valkyrie
Minion Horde Musketeer Prince
Musketeer Prince
Zap Barbarians Minion Horde Musketeer
Zap Valkyrie
Minion Horde
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Zap Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Spear Goblins Barbarians Musketeer Prince
Zap Musketeer
Minion Horde Musketeer Valkyrie Prince
Zap Musketeer
Zap
Minion Horde Musketeer Prince
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer Prince

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