My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Skeleton Army Miner
Giant Snowball
Spear Goblins Archers Minions Skeleton Army Miner
Zap
Spear Goblins Archers Minions Skeleton Army
Barbarian Barrel
Spear Goblins Archers Skeleton Army
The Log
Spear Goblins Archers Skeleton Army
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Minions Skeleton Army
Royal Delivery
Spear Goblins Archers Minions Skeleton Army Miner
Fireball
Archers Minions Skeleton Army
Poison
Spear Goblins Archers Minions Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Golem Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Skeleton Army Miner Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Golem Mega Knight
Zap
Miner Spear Goblins Archers Minions Golem Mega Knight
Archers
Zap Golem Miner Mega Knight
Minions
Miner Mega Knight Zap Golem
Skeleton Army
Golem
Spear Goblins Zap Archers Minions
Miner
Spear Goblins Zap Minions Archers Mega Knight
Mega Knight
Minions Spear Goblins Zap Archers Miner

Defense Synergies 1 14

Spear Goblins
Zap Archers Minions Skeleton Army Mega Knight
Zap
Mega Knight Spear Goblins Archers Minions Skeleton Army Miner
Archers
Spear Goblins Zap Minions Skeleton Army Mega Knight
Minions
Spear Goblins Zap Archers Mega Knight
Skeleton Army
Spear Goblins Zap Archers
Golem
Miner
Zap Mega Knight
Mega Knight
Zap Spear Goblins Archers Minions Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Skeleton Army Zap Minions Mega Knight
Skeleton Army Mega Knight Archers Minions
Skeleton Army Minions Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Archers Minions Mega Knight
Minions Spear Goblins Zap Archers
Zap Mega Knight
Minions Skeleton Army
Skeleton Army Spear Goblins Archers Miner Mega Knight
Archers Minions Skeleton Army Spear Goblins Zap Mega Knight
Minions Spear Goblins Zap Archers
Skeleton Army Mega Knight Zap Minions
Skeleton Army Mega Knight Zap Minions
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Minions Skeleton Army
Mega Knight Spear Goblins Zap Archers Minions Skeleton Army
Zap Spear Goblins Archers Minions Mega Knight
Skeleton Army Mega Knight Spear Goblins Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap Archers
Zap Archers Miner Mega Knight
Skeleton Army Mega Knight Spear Goblins Zap Minions
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Zap Archers Minions
Skeleton Army Spear Goblins Archers Minions
Mega Knight Skeleton Army
Zap Mega Knight Spear Goblins Minions Skeleton Army
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Archers Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Archers Minions
Minions Mega Knight Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap Mega Knight
Spear Goblins Zap Minions
Archers
Zap
Miner Zap
Minions
Miner Zap
Zap Archers
Miner
Minions
Zap
Spear Goblins Zap
Mega Knight
Minions
Zap Archers Mega Knight
Zap Miner Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Miner Zap
Zap Miner Mega Knight
Miner Zap
Zap Archers
Zap Minions
Zap Miner Mega Knight
Zap
Mega Knight
Zap Spear Goblins Archers Minions Skeleton Army
Zap Archers
Miner Mega Knight
Zap
Zap
Mega Knight
Zap Minions
Zap
Zap Miner Mega Knight

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