My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Archers Minions Skeleton Army
Zap
Spear Goblins Archers Minions Skeleton Army
Barbarian Barrel
Spear Goblins Archers Skeleton Army Giant Skeleton Magic Archer
The Log
Spear Goblins Archers Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Minions Skeleton Army
Royal Delivery
Spear Goblins Archers Minions Mini P.E.K.K.A Skeleton Army Giant Skeleton Magic Archer
Fireball
Archers Minions Skeleton Army Magic Archer
Poison
Spear Goblins Archers Minions Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Skeleton Army Mini P.E.K.K.A Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Giant Skeleton
Zap
Spear Goblins Archers Minions Mini P.E.K.K.A Giant Skeleton Magic Archer
Archers
Zap Mini P.E.K.K.A Giant Skeleton
Minions
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Zap Archers Minions Giant Skeleton Magic Archer
Skeleton Army
Giant Skeleton
Spear Goblins Zap Archers Minions Mini P.E.K.K.A Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 21

Spear Goblins
Zap Archers Minions Mini P.E.K.K.A Skeleton Army Giant Skeleton
Zap
Mini P.E.K.K.A Spear Goblins Archers Minions Skeleton Army Giant Skeleton Magic Archer
Archers
Spear Goblins Zap Minions Mini P.E.K.K.A Skeleton Army Giant Skeleton
Minions
Spear Goblins Zap Archers Giant Skeleton
Mini P.E.K.K.A
Zap Spear Goblins Archers Skeleton Army Magic Archer
Skeleton Army
Spear Goblins Zap Archers Mini P.E.K.K.A Giant Skeleton Magic Archer
Giant Skeleton
Spear Goblins Zap Archers Minions Skeleton Army Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Minions
Mini P.E.K.K.A Skeleton Army Archers Minions Giant Skeleton
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Spear Goblins Zap Archers Minions Magic Archer
Minions Spear Goblins Zap Archers Magic Archer
Zap Giant Skeleton Magic Archer
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Spear Goblins Archers Mini P.E.K.K.A Giant Skeleton
Archers Minions Skeleton Army Spear Goblins Zap Giant Skeleton Magic Archer
Minions Spear Goblins Zap Archers Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Minions Giant Skeleton
Skeleton Army Zap Minions Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Skeleton Army
Spear Goblins Zap Archers Minions Skeleton Army Magic Archer
Zap Spear Goblins Archers Minions Giant Skeleton Magic Archer
Mini P.E.K.K.A
Skeleton Army Spear Goblins Archers Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Zap Archers Giant Skeleton
Zap Archers Mini P.E.K.K.A Magic Archer
Skeleton Army Giant Skeleton Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Zap Archers Minions Magic Archer
Mini P.E.K.K.A Skeleton Army Spear Goblins Archers Minions Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Spear Goblins Minions Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Minions Mini P.E.K.K.A Giant Skeleton
Skeleton Army Zap Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Archers Skeleton Army Magic Archer
Skeleton Army Spear Goblins Zap Archers Minions Mini P.E.K.K.A Giant Skeleton Magic Archer
Minions Zap Archers Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Zap Magic Archer
Spear Goblins Zap Minions Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap
Minions Mini P.E.K.K.A
Zap Magic Archer
Zap Archers Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Minions Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap Minions
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Spear Goblins Archers Minions Skeleton Army Magic Archer
Zap Archers Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Minions Giant Skeleton Magic Archer
Zap Magic Archer
Zap Giant Skeleton Magic Archer

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