My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Wall Breakers
Giant Snowball
Spear Goblins Archers Hog Rider Wall Breakers Lumberjack
Zap
Spear Goblins Archers Wall Breakers
Barbarian Barrel
Spear Goblins Archers Wall Breakers Ice Wizard Lumberjack
The Log
Spear Goblins Archers Mini P.E.K.K.A Hog Rider Wall Breakers Lumberjack
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers Wall Breakers
Royal Delivery
Spear Goblins Archers Mini P.E.K.K.A Hog Rider Wall Breakers Ice Wizard Lumberjack
Fireball
Archers Hog Rider Wall Breakers Ice Wizard Lumberjack
Poison
Spear Goblins Archers Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Wall Breakers Archers Ice Wizard Mini P.E.K.K.A Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Wall Breakers Archers

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A Wall Breakers Lumberjack
Zap
Hog Rider Spear Goblins Archers Mini P.E.K.K.A Wall Breakers Ice Wizard Lumberjack
Archers
Zap Mini P.E.K.K.A Hog Rider Wall Breakers Lumberjack
Mini P.E.K.K.A
Spear Goblins Zap Archers Hog Rider Ice Wizard Lumberjack
Hog Rider
Spear Goblins Zap Archers Mini P.E.K.K.A Lumberjack
Wall Breakers
Spear Goblins Zap Archers
Ice Wizard
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Spear Goblins Zap Archers Mini P.E.K.K.A Hog Rider Ice Wizard

Defense Synergies 1 13

Spear Goblins
Zap Archers Mini P.E.K.K.A Ice Wizard Lumberjack
Zap
Mini P.E.K.K.A Spear Goblins Archers Ice Wizard Lumberjack
Archers
Spear Goblins Zap Mini P.E.K.K.A Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Spear Goblins Archers Ice Wizard
Hog Rider
Wall Breakers
Ice Wizard
Spear Goblins Zap Archers Mini P.E.K.K.A Lumberjack
Lumberjack
Spear Goblins Zap Archers Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Mini P.E.K.K.A Lumberjack Zap Ice Wizard
Mini P.E.K.K.A Lumberjack Archers Ice Wizard
Mini P.E.K.K.A Lumberjack Ice Wizard
Mini P.E.K.K.A Lumberjack
Spear Goblins Zap Archers Ice Wizard Lumberjack
Spear Goblins Zap Archers Ice Wizard
Zap
Mini P.E.K.K.A Ice Wizard Lumberjack
Spear Goblins Archers Mini P.E.K.K.A Ice Wizard Lumberjack
Archers Ice Wizard Spear Goblins Zap Lumberjack
Spear Goblins Zap Archers Ice Wizard
Mini P.E.K.K.A Lumberjack Zap Ice Wizard
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Spear Goblins Zap Archers Ice Wizard Lumberjack
Zap Spear Goblins Archers Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Spear Goblins Archers Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Spear Goblins Zap Archers
Zap Archers Mini P.E.K.K.A Lumberjack
Lumberjack Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Lumberjack
Zap Archers Ice Wizard
Mini P.E.K.K.A Spear Goblins Archers Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Lumberjack
Archers
Spear Goblins Zap Archers Mini P.E.K.K.A Lumberjack
Zap Archers Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Spear Goblins Zap Ice Wizard
Archers
Zap Ice Wizard
Zap
Mini P.E.K.K.A Lumberjack
Zap
Zap Archers
Zap
Spear Goblins Zap
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap
Zap Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Archers Ice Wizard
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins Archers
Zap Archers Ice Wizard
Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap
Zap
Zap

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