My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins Bomber Archers Minion Horde
Zap
Spear Goblins Bomber Archers Minion Horde Royal Giant
Barbarian Barrel
Spear Goblins Bomber Archers Knight Elite Barbarians
The Log
Spear Goblins Bomber Archers Royal Giant Elite Barbarians
Earthquake
Spear Goblins Bomber Archers
Arrows
Spear Goblins Bomber Archers Minion Horde
Royal Delivery
Spear Goblins Bomber Archers Knight Minion Horde Elite Barbarians
Fireball
Bomber Archers Minion Horde Elite Barbarians
Poison
Spear Goblins Bomber Archers Minion Horde
Lightning
Knight Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Archers Knight Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Archers

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Royal Giant Elite Barbarians
Bomber
Royal Giant Zap Knight Elite Barbarians
Zap
Elite Barbarians Spear Goblins Bomber Archers Knight Minion Horde Royal Giant
Archers
Knight Zap Royal Giant Elite Barbarians
Knight
Spear Goblins Archers Bomber Zap Minion Horde Elite Barbarians
Minion Horde
Zap Knight Royal Giant
Royal Giant
Bomber Spear Goblins Zap Archers Minion Horde Elite Barbarians
Elite Barbarians
Zap Spear Goblins Bomber Archers Knight Royal Giant

Defense Synergies 3 8

Spear Goblins
Knight Zap Archers
Bomber
Knight Zap
Zap
Spear Goblins Bomber Archers Knight Minion Horde Elite Barbarians
Archers
Knight Spear Goblins Zap
Knight
Spear Goblins Bomber Archers Zap Minion Horde
Minion Horde
Zap Knight
Royal Giant
Elite Barbarians
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight Minion Horde
Minion Horde Elite Barbarians Bomber Zap Knight
Minion Horde Bomber Archers Knight Elite Barbarians
Minion Horde Elite Barbarians Bomber Knight
Bomber Elite Barbarians
Spear Goblins Bomber Zap Archers
Minion Horde Spear Goblins Zap Archers
Zap
Minion Horde Elite Barbarians
Knight Elite Barbarians Spear Goblins Bomber Archers Minion Horde
Archers Minion Horde Spear Goblins Bomber Zap Knight
Minion Horde Spear Goblins Zap Archers
Minion Horde Bomber Zap Knight Elite Barbarians
Bomber Zap Minion Horde
Elite Barbarians Knight Minion Horde
Minion Horde Zap Elite Barbarians
Minion Horde Bomber Knight Elite Barbarians
Spear Goblins Bomber Zap Archers Knight Minion Horde Elite Barbarians
Zap Spear Goblins Bomber Archers Knight
Elite Barbarians
Bomber Spear Goblins Archers Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers Elite Barbarians
Bomber Zap Archers Knight Elite Barbarians
Spear Goblins Zap Knight Minion Horde Elite Barbarians
Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Zap Archers Minion Horde
Spear Goblins Archers Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Zap Minion Horde Spear Goblins Knight Elite Barbarians
Minion Horde
Knight Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Minion Horde
Bomber Archers Minion Horde
Elite Barbarians Spear Goblins Bomber Zap Archers Knight Minion Horde
Bomber Zap Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Bomber Zap Minion Horde
Spear Goblins Zap Minion Horde
Bomber Archers Minion Horde
Zap
Zap
Minion Horde Elite Barbarians
Zap Knight Minion Horde
Zap Archers
Knight Elite Barbarians
Minion Horde
Zap Elite Barbarians
Spear Goblins Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Bomber Zap Archers
Bomber Zap
Minion Horde
Zap Minion Horde
Zap Bomber
Minion Horde
Zap
Zap
Zap
Elite Barbarians Zap Archers Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Spear Goblins Archers
Zap Archers
Knight Minion Horde
Bomber Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

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