My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Miner Graveyard
Giant Snowball
Spear Goblins Barbarians Witch Miner Graveyard
Zap
Spear Goblins Witch Graveyard
Barbarian Barrel
Spear Goblins Barbarians Witch Graveyard
The Log
Spear Goblins Barbarians Witch Graveyard
Earthquake
Spear Goblins Barbarians Witch Graveyard
Arrows
Spear Goblins Witch Graveyard
Royal Delivery
Spear Goblins Barbarians Witch Miner Graveyard
Fireball
Barbarians Witch
Poison
Spear Goblins Barbarians Witch Graveyard
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Miner Fireball Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Miner Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Graveyard
Barbarians
Fireball
Graveyard Giant The Log Miner
Giant
Miner Graveyard Spear Goblins Fireball Witch The Log
Witch
Giant Miner Graveyard
The Log
Fireball Giant Miner Graveyard
Miner
Spear Goblins Giant Fireball Witch The Log Graveyard
Graveyard
Fireball Giant Spear Goblins Witch The Log Miner

Defense Synergies 1 5

Spear Goblins
Barbarians The Log
Barbarians
Spear Goblins
Fireball
The Log Miner
Giant
Witch
The Log
The Log
Fireball Spear Goblins Witch Miner
Miner
Fireball The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Barbarians Witch The Log
Barbarians Witch
Barbarians Witch
Barbarians Fireball The Log
Fireball The Log Spear Goblins
Spear Goblins Fireball Witch
Barbarians Fireball The Log
Barbarians Witch
Spear Goblins Barbarians Miner
Barbarians Witch Spear Goblins Fireball The Log
Spear Goblins Fireball Witch
Barbarians Fireball Witch The Log
Fireball Barbarians Witch The Log
Barbarians
Barbarians Fireball The Log
Barbarians Fireball Witch
Fireball Spear Goblins Barbarians Witch The Log
Witch The Log Spear Goblins Barbarians Fireball
Barbarians
Spear Goblins Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Witch
Fireball The Log Miner
Barbarians Spear Goblins Witch The Log
Barbarians Fireball The Log
Barbarians Witch
Fireball Witch
Spear Goblins Barbarians Fireball Witch
Barbarians
Spear Goblins Barbarians Fireball Witch The Log
Witch Barbarians
Barbarians Witch
Barbarians Fireball The Log
Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Spear Goblins Fireball The Log
Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball The Log
Fireball Spear Goblins Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Barbarians Fireball Witch
Fireball Witch
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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