My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Valkyrie Goblin Barrel Skeleton Army Witch Ice Wizard
The Log
Spear Goblins Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Valkyrie Goblin Barrel Skeleton Army Witch Ice Wizard
Fireball
Goblin Barrel Skeleton Army Witch Ice Wizard
Poison
Spear Goblins Skeleton Army Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Goblin Barrel Skeleton Army Ice Wizard Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Goblin Barrel Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Giant
Valkyrie
Spear Goblins Goblin Barrel Giant Witch
Giant
Rage Goblin Barrel Spear Goblins Valkyrie Witch Ice Wizard
Rage
Giant Witch
Goblin Barrel
Spear Goblins Valkyrie Giant Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Witch
Rage Valkyrie Giant
Ice Wizard
Giant Goblin Barrel

Defense Synergies 0 7

Spear Goblins
Valkyrie Skeleton Army Ice Wizard
Valkyrie
Spear Goblins Witch Ice Wizard
Giant
Rage
Goblin Barrel
Skeleton Army
Spear Goblins Ice Wizard
Witch
Valkyrie Ice Wizard
Ice Wizard
Spear Goblins Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Skeleton Army Valkyrie Witch Ice Wizard
Skeleton Army Witch Valkyrie Ice Wizard
Skeleton Army Witch Valkyrie Ice Wizard
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Valkyrie Ice Wizard
Spear Goblins Witch Ice Wizard
Valkyrie
Witch Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Valkyrie Ice Wizard
Valkyrie Skeleton Army Witch Ice Wizard Spear Goblins
Spear Goblins Witch Ice Wizard
Skeleton Army Valkyrie Witch Ice Wizard
Valkyrie Skeleton Army Witch
Skeleton Army
Skeleton Army
Valkyrie Skeleton Army Witch
Spear Goblins Valkyrie Skeleton Army Witch Ice Wizard
Valkyrie Witch Spear Goblins Ice Wizard
Valkyrie Skeleton Army Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch
Valkyrie
Skeleton Army Spear Goblins Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Witch Ice Wizard
Skeleton Army Spear Goblins Valkyrie Witch Ice Wizard
Valkyrie Skeleton Army
Spear Goblins Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Spear Goblins Valkyrie
Valkyrie Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard
Valkyrie
Valkyrie
Spear Goblins Witch Ice Wizard
Witch
Ice Wizard
Valkyrie
Spear Goblins Witch
Valkyrie Witch
Valkyrie Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Spear Goblins Skeleton Army Witch
Witch Ice Wizard
Valkyrie
Witch
Witch
Witch

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