My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Furnace Wizard Baby Dragon Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Bandit
Giant Snowball
Spear Goblins Furnace Baby Dragon
Zap
Spear Goblins Furnace Dark Prince Bandit
Barbarian Barrel
Spear Goblins Valkyrie Furnace Wizard Dark Prince Bandit Electro Wizard
The Log
Spear Goblins Furnace Dark Prince Bandit
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Furnace
Royal Delivery
Spear Goblins Valkyrie Wizard Baby Dragon Dark Prince Bandit Electro Wizard
Fireball
Furnace Wizard Baby Dragon Bandit Electro Wizard
Poison
Spear Goblins Furnace Wizard Electro Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Dark Prince Bandit Electro Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bandit Valkyrie Furnace Baby Dragon Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Bandit Valkyrie Furnace

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Furnace Baby Dragon Dark Prince Bandit
Valkyrie
Spear Goblins Furnace Wizard Baby Dragon Dark Prince Bandit Electro Wizard
Furnace
Spear Goblins Valkyrie Baby Dragon Dark Prince Bandit
Wizard
Valkyrie Dark Prince Bandit
Baby Dragon
Spear Goblins Valkyrie Furnace Dark Prince Bandit Electro Wizard
Dark Prince
Spear Goblins Valkyrie Furnace Wizard Baby Dragon Bandit Electro Wizard
Bandit
Spear Goblins Valkyrie Furnace Wizard Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Dark Prince Bandit

Defense Synergies 0 22

Spear Goblins
Valkyrie Baby Dragon Dark Prince Bandit Electro Wizard
Valkyrie
Spear Goblins Furnace Wizard Baby Dragon Bandit Electro Wizard
Furnace
Valkyrie Baby Dragon Dark Prince Bandit Electro Wizard
Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Baby Dragon
Spear Goblins Valkyrie Furnace Dark Prince Bandit
Dark Prince
Spear Goblins Furnace Wizard Baby Dragon Bandit Electro Wizard
Bandit
Spear Goblins Valkyrie Furnace Wizard Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Spear Goblins Valkyrie Furnace Wizard Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Furnace Dark Prince Bandit Electro Wizard
Furnace Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Furnace Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince
Spear Goblins Valkyrie Furnace Baby Dragon Dark Prince Bandit Electro Wizard
Furnace Electro Wizard Spear Goblins Wizard Baby Dragon
Valkyrie Baby Dragon Bandit Electro Wizard
Furnace
Spear Goblins Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Electro Wizard Spear Goblins Furnace Wizard Baby Dragon Dark Prince Bandit
Spear Goblins Furnace Wizard Baby Dragon Electro Wizard
Furnace Valkyrie Wizard Dark Prince Bandit Electro Wizard
Valkyrie Wizard Furnace Baby Dragon Dark Prince Electro Wizard
Furnace Bandit Electro Wizard
Furnace Bandit Electro Wizard
Wizard Valkyrie Furnace Dark Prince Electro Wizard
Spear Goblins Valkyrie Furnace Wizard Baby Dragon Dark Prince Bandit Electro Wizard
Valkyrie Furnace Wizard Baby Dragon Spear Goblins Dark Prince Bandit Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Spear Goblins Furnace Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Furnace Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard Baby Dragon
Bandit Spear Goblins Valkyrie Furnace Dark Prince Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince Bandit
Furnace Wizard Baby Dragon Electro Wizard
Dark Prince Spear Goblins Valkyrie Furnace Bandit Electro Wizard
Valkyrie Dark Prince
Electro Wizard Spear Goblins Valkyrie Baby Dragon Dark Prince Bandit
Valkyrie Dark Prince
Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Wizard Bandit
Wizard Valkyrie Furnace Baby Dragon
Electro Wizard Spear Goblins Valkyrie Furnace Baby Dragon Dark Prince
Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Valkyrie Dark Prince
Wizard Valkyrie Furnace Baby Dragon Dark Prince
Wizard Spear Goblins Furnace Baby Dragon
Furnace Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Electro Wizard
Valkyrie Wizard Dark Prince Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Furnace Baby Dragon
Spear Goblins Furnace Wizard Baby Dragon Bandit
Furnace Wizard Baby Dragon Bandit
Wizard Baby Dragon Dark Prince Bandit Electro Wizard
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Furnace Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Bandit Electro Wizard
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Furnace Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Spear Goblins Dark Prince Bandit
Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon
Dark Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Bandit Electro Wizard

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