My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tombstone Baby Dragon Balloon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon Night Witch Lava Hound
Giant Snowball
Spear Goblins Bats Tombstone Baby Dragon Balloon Night Witch Lava Hound
Zap
Spear Goblins Bats Tombstone Balloon Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Tombstone Night Witch
The Log
Spear Goblins Tombstone
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Bats Tombstone Night Witch Lava Hound
Royal Delivery
Spear Goblins Bats Baby Dragon Balloon Night Witch Lava Hound
Fireball
Tombstone Baby Dragon Balloon Night Witch Lava Hound
Poison
Spear Goblins Bats Tombstone Balloon Night Witch Lava Hound
Lightning
Tombstone Baby Dragon Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tombstone Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Tombstone Baby Dragon Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Tombstone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Balloon
Bats
Balloon Lava Hound Zap Baby Dragon
Zap
Balloon Spear Goblins Bats Baby Dragon Night Witch Lava Hound
Tombstone
Baby Dragon
Lava Hound Spear Goblins Bats Zap Balloon
Balloon
Bats Zap Lava Hound Spear Goblins Baby Dragon
Night Witch
Zap Lava Hound
Lava Hound
Bats Baby Dragon Balloon Zap Night Witch

Defense Synergies 0 12

Spear Goblins
Bats Zap Tombstone Baby Dragon Night Witch
Bats
Spear Goblins Zap Baby Dragon
Zap
Spear Goblins Bats Tombstone Baby Dragon Night Witch
Tombstone
Spear Goblins Zap Baby Dragon Night Witch
Baby Dragon
Spear Goblins Bats Zap Tombstone
Balloon
Night Witch
Spear Goblins Zap Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tombstone Baby Dragon
Bats Zap Tombstone Night Witch
Bats Tombstone Night Witch
Night Witch Bats Tombstone
Tombstone
Spear Goblins Bats Zap Baby Dragon Night Witch
Bats Spear Goblins Zap Tombstone Baby Dragon Night Witch
Zap Baby Dragon
Tombstone Night Witch
Spear Goblins Night Witch
Bats Spear Goblins Zap Tombstone Baby Dragon Night Witch
Spear Goblins Bats Zap Baby Dragon Night Witch
Tombstone Night Witch Bats Zap
Bats Zap Tombstone Baby Dragon Night Witch
Tombstone
Zap
Bats Tombstone Night Witch
Tombstone Spear Goblins Bats Zap Baby Dragon Night Witch
Zap Baby Dragon Spear Goblins Bats Tombstone
Spear Goblins Bats Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tombstone
Zap Baby Dragon
Tombstone Spear Goblins Bats Zap
Bats Zap Night Witch
Tombstone Night Witch
Bats Zap Baby Dragon
Spear Goblins Bats Tombstone Night Witch
Zap Spear Goblins Bats Tombstone Baby Dragon
Tombstone
Bats Tombstone
Zap
Tombstone Night Witch
Baby Dragon
Tombstone Spear Goblins Bats Zap Baby Dragon Night Witch
Bats Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Bats Night Witch
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap
Zap Spear Goblins Bats Tombstone Night Witch
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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