My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Goblin Barrel Sparky
Giant Snowball
Spear Goblins Minions Goblin Barrel
Zap
Spear Goblins Minions Goblin Barrel Sparky
Barbarian Barrel
Spear Goblins Goblin Barrel Sparky
The Log
Spear Goblins Goblin Barrel Sparky
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Minions Goblin Barrel
Royal Delivery
Spear Goblins Minions Goblin Barrel Sparky
Fireball
Minions Goblin Barrel Sparky
Poison
Spear Goblins Minions Sparky
Lightning
Ice Golem Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Ice Golem Minions Goblin Barrel Tornado Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Ice Golem Minions

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Barrel Giant Snowball Giant Sparky
Giant Snowball
Spear Goblins Ice Golem Giant Goblin Barrel Tornado Sparky
Minions
Giant Ice Golem Sparky
Ice Golem
Spear Goblins Goblin Barrel Giant Snowball Minions Sparky
Giant
Minions Goblin Barrel Sparky Spear Goblins Giant Snowball Tornado
Goblin Barrel
Spear Goblins Ice Golem Giant Giant Snowball Sparky
Tornado
Sparky Giant Snowball Giant
Sparky
Giant Tornado Spear Goblins Giant Snowball Minions Ice Golem Goblin Barrel

Defense Synergies 3 8

Spear Goblins
Ice Golem Giant Snowball Minions
Giant Snowball
Spear Goblins Minions Ice Golem Sparky
Minions
Ice Golem Spear Goblins Giant Snowball
Ice Golem
Spear Goblins Minions Giant Snowball Tornado Sparky
Giant
Goblin Barrel
Tornado
Sparky Ice Golem Sparky
Sparky
Tornado Giant Snowball Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Ice Golem Sparky
Sparky Minions
Tornado Sparky Giant Snowball Minions
Sparky Minions
Tornado Sparky
Tornado Spear Goblins Giant Snowball Minions
Giant Snowball Minions Tornado Spear Goblins
Ice Golem Sparky
Sparky Minions Tornado
Tornado Spear Goblins Giant Snowball Ice Golem Sparky
Minions Spear Goblins Giant Snowball Ice Golem Tornado
Minions Spear Goblins Giant Snowball Tornado
Sparky Giant Snowball Minions
Sparky Giant Snowball Minions Tornado
Sparky
Tornado Giant Snowball Sparky
Sparky Minions Tornado
Spear Goblins Giant Snowball Minions Tornado
Giant Snowball Tornado Spear Goblins Minions Ice Golem
Sparky Tornado
Spear Goblins Giant Snowball Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Ice Golem Sparky
Giant Snowball Ice Golem
Spear Goblins Minions Ice Golem Sparky
Ice Golem Tornado Sparky
Sparky
Giant Snowball Minions Ice Golem Tornado
Sparky Spear Goblins Minions Ice Golem
Sparky
Spear Goblins Giant Snowball Minions Ice Golem Tornado Sparky
Sparky
Minions Sparky
Giant Snowball Tornado
Ice Golem Sparky
Sparky
Sparky Spear Goblins Minions Ice Golem Tornado
Minions Giant Snowball Ice Golem Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Sparky
Giant Snowball Tornado
Sparky
Ice Golem Sparky
Giant Snowball Sparky
Spear Goblins Giant Snowball Minions Ice Golem Tornado
Tornado Sparky
Giant Snowball Ice Golem Tornado
Giant Snowball Tornado
Giant Snowball Minions Tornado Sparky
Tornado Sparky
Giant Snowball Tornado
Giant Snowball Ice Golem Sparky
Minions
Giant Snowball Ice Golem Sparky
Spear Goblins Giant Snowball Sparky
Sparky
Giant Snowball Tornado Sparky
Minions Sparky
Giant Snowball Sparky
Giant Snowball Tornado
Minions Sparky
Giant Snowball Tornado
Tornado Sparky
Giant Snowball
Giant Snowball Ice Golem Tornado Sparky
Giant Snowball Tornado Sparky
Giant Snowball Tornado Sparky
Tornado Sparky
Giant Snowball Ice Golem Tornado Sparky
Giant Snowball Minions
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Spear Goblins Minions
Giant Snowball Tornado
Sparky
Giant Snowball Ice Golem
Giant Snowball Tornado Sparky
Sparky
Giant Snowball Minions Tornado Sparky
Giant Snowball Tornado
Giant Snowball Tornado Sparky

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