My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Furnace Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Three Musketeers Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers Miner
Giant Snowball
Spear Goblins Minions Furnace Three Musketeers Baby Dragon Miner
Zap
Spear Goblins Minions Furnace Three Musketeers
Barbarian Barrel
Spear Goblins Furnace Three Musketeers
The Log
Spear Goblins Furnace Three Musketeers
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Minions Furnace
Royal Delivery
Spear Goblins Minions Three Musketeers Baby Dragon Miner
Fireball
Minions Furnace Three Musketeers Baby Dragon
Poison
Spear Goblins Minions Furnace Three Musketeers
Lightning
Furnace Three Musketeers Baby Dragon
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Minions Miner Furnace Baby Dragon Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Minions Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Snowball Furnace Baby Dragon Golem
Giant Snowball
Spear Goblins Furnace Three Musketeers Baby Dragon Golem Miner
Minions
Miner Baby Dragon Golem
Furnace
Miner Spear Goblins Giant Snowball Baby Dragon Golem
Three Musketeers
Giant Snowball Miner
Baby Dragon
Golem Spear Goblins Giant Snowball Minions Furnace Miner
Golem
Baby Dragon Spear Goblins Giant Snowball Minions Furnace
Miner
Spear Goblins Minions Furnace Giant Snowball Three Musketeers Baby Dragon

Defense Synergies 0 10

Spear Goblins
Giant Snowball Minions Baby Dragon
Giant Snowball
Spear Goblins Minions Furnace Three Musketeers Baby Dragon Miner
Minions
Spear Goblins Giant Snowball Baby Dragon
Furnace
Giant Snowball Baby Dragon
Three Musketeers
Giant Snowball
Baby Dragon
Spear Goblins Giant Snowball Minions Furnace
Golem
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Baby Dragon
Minions Furnace Three Musketeers
Furnace Three Musketeers Giant Snowball Minions
Three Musketeers Minions Furnace
Spear Goblins Giant Snowball Minions Furnace Baby Dragon
Giant Snowball Minions Furnace Three Musketeers Spear Goblins Baby Dragon
Baby Dragon
Three Musketeers Minions Furnace
Spear Goblins Giant Snowball Miner
Minions Spear Goblins Giant Snowball Furnace Baby Dragon
Minions Three Musketeers Spear Goblins Giant Snowball Furnace Baby Dragon
Furnace Giant Snowball Minions Three Musketeers
Three Musketeers Giant Snowball Minions Furnace Baby Dragon
Furnace Three Musketeers
Giant Snowball Furnace Three Musketeers
Three Musketeers Minions Furnace
Spear Goblins Giant Snowball Minions Furnace Three Musketeers Baby Dragon
Giant Snowball Furnace Baby Dragon Spear Goblins Minions
Three Musketeers
Spear Goblins Giant Snowball Minions Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Furnace
Giant Snowball Baby Dragon Miner
Spear Goblins Minions Furnace
Three Musketeers
Furnace Giant Snowball Minions Three Musketeers Baby Dragon
Spear Goblins Minions Furnace
Spear Goblins Giant Snowball Minions Baby Dragon
Three Musketeers
Minions
Giant Snowball
Three Musketeers
Furnace Three Musketeers Baby Dragon
Spear Goblins Minions Furnace Three Musketeers Baby Dragon
Minions Giant Snowball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon Miner
Giant Snowball Furnace Baby Dragon
Spear Goblins Giant Snowball Minions Furnace Baby Dragon
Furnace Baby Dragon
Giant Snowball Baby Dragon
Miner Giant Snowball
Giant Snowball Minions Three Musketeers
Miner
Giant Snowball Baby Dragon
Giant Snowball Three Musketeers Baby Dragon Miner
Minions Baby Dragon
Giant Snowball Furnace Baby Dragon
Spear Goblins Giant Snowball Furnace Three Musketeers Baby Dragon
Furnace Three Musketeers Baby Dragon
Giant Snowball Three Musketeers
Minions
Giant Snowball Three Musketeers Baby Dragon
Giant Snowball Baby Dragon Miner
Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Furnace Baby Dragon
Miner Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Miner Baby Dragon
Giant Snowball Furnace Baby Dragon
Giant Snowball Minions
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Spear Goblins Minions
Giant Snowball Three Musketeers Baby Dragon
Miner Three Musketeers Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Three Musketeers
Giant Snowball Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Miner

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