My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Dark Prince Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Dark Prince Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Dark Prince Giant Skeleton
Giant Snowball
Spear Goblins Minion Horde Mega Minion
Zap
Spear Goblins Minion Horde Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Dark Prince Giant Skeleton
The Log
Spear Goblins Dark Prince Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Mega Minion Dark Prince Giant Skeleton
Fireball
Minion Horde Mega Minion
Poison
Spear Goblins Minion Horde Mega Minion
Lightning
Mega Minion Dark Prince
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Arrows Mega Minion Dark Prince Minion Horde Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Arrows Mega Minion

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Dark Prince Giant Skeleton Goblin Giant
Giant Snowball
Spear Goblins Minion Horde Mega Minion Dark Prince Giant Skeleton Goblin Giant
Arrows
Mega Minion Dark Prince Giant Skeleton Goblin Giant
Minion Horde
Giant Snowball Dark Prince Giant Skeleton Goblin Giant
Mega Minion
Goblin Giant Giant Snowball Arrows Giant Skeleton
Dark Prince
Spear Goblins Giant Snowball Arrows Minion Horde Goblin Giant
Giant Skeleton
Spear Goblins Giant Snowball Arrows Minion Horde Mega Minion
Goblin Giant
Mega Minion Spear Goblins Giant Snowball Arrows Minion Horde Dark Prince

Defense Synergies 0 16

Spear Goblins
Giant Snowball Arrows Mega Minion Dark Prince Giant Skeleton Goblin Giant
Giant Snowball
Spear Goblins Minion Horde Mega Minion Dark Prince Giant Skeleton Goblin Giant
Arrows
Spear Goblins Mega Minion Dark Prince Giant Skeleton
Minion Horde
Giant Snowball
Mega Minion
Spear Goblins Giant Snowball Arrows Dark Prince Giant Skeleton
Dark Prince
Spear Goblins Giant Snowball Arrows Mega Minion
Giant Skeleton
Spear Goblins Giant Snowball Arrows Mega Minion
Goblin Giant
Spear Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Mega Minion Goblin Giant
Minion Horde Mega Minion Dark Prince
Minion Horde Giant Snowball Mega Minion Dark Prince Giant Skeleton
Minion Horde Mega Minion Dark Prince
Arrows Dark Prince Giant Skeleton
Arrows Spear Goblins Giant Snowball Mega Minion Dark Prince
Giant Snowball Minion Horde Mega Minion Spear Goblins Arrows
Arrows Giant Skeleton Goblin Giant
Minion Horde
Spear Goblins Giant Snowball Minion Horde Dark Prince Giant Skeleton
Minion Horde Spear Goblins Giant Snowball Arrows Mega Minion Dark Prince Giant Skeleton Goblin Giant
Arrows Minion Horde Mega Minion Spear Goblins Giant Snowball
Minion Horde Giant Snowball Dark Prince Giant Skeleton
Giant Snowball Arrows Minion Horde Mega Minion Dark Prince
Minion Horde
Minion Horde Giant Snowball
Minion Horde Arrows Dark Prince
Arrows Spear Goblins Giant Snowball Minion Horde Mega Minion Dark Prince
Giant Snowball Arrows Spear Goblins Mega Minion Dark Prince Giant Skeleton
Dark Prince Spear Goblins Giant Snowball Arrows Minion Horde Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Dark Prince Giant Skeleton
Giant Snowball Arrows Mega Minion
Giant Skeleton Spear Goblins Minion Horde Dark Prince Goblin Giant
Dark Prince Giant Skeleton Minion Horde Goblin Giant
Giant Skeleton Minion Horde Dark Prince Goblin Giant
Arrows Giant Snowball Minion Horde Goblin Giant
Dark Prince Spear Goblins Minion Horde Mega Minion Giant Skeleton Goblin Giant
Giant Skeleton Minion Horde Dark Prince Goblin Giant
Minion Horde Giant Skeleton Spear Goblins Giant Snowball Mega Minion Dark Prince
Minion Horde Mega Minion Goblin Giant
Minion Horde Mega Minion Dark Prince Giant Skeleton
Giant Snowball Arrows Dark Prince Giant Skeleton Goblin Giant
Dark Prince Giant Skeleton Minion Horde Goblin Giant
Minion Horde
Spear Goblins Minion Horde Mega Minion Dark Prince Giant Skeleton Goblin Giant
Arrows Giant Snowball Minion Horde Mega Minion Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Giant Snowball
Arrows Minion Horde Giant Skeleton Goblin Giant
Arrows Dark Prince Giant Skeleton
Giant Snowball Arrows Minion Horde Dark Prince
Arrows Spear Goblins Giant Snowball Minion Horde Mega Minion Goblin Giant
Arrows Minion Horde
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Minion Horde
Arrows Minion Horde Dark Prince
Giant Snowball Arrows
Giant Snowball
Arrows Minion Horde
Giant Snowball Arrows
Spear Goblins Giant Snowball Arrows Minion Horde
Arrows Minion Horde
Giant Snowball Arrows
Minion Horde
Giant Snowball Arrows Mega Minion Dark Prince
Giant Snowball Arrows
Minion Horde Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows Minion Horde
Giant Snowball Arrows Dark Prince
Minion Horde Mega Minion
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Minion Horde
Giant Snowball Minion Horde Mega Minion
Giant Snowball Minion Horde Mega Minion
Giant Snowball Arrows Minion Horde
Giant Snowball Arrows Minion Horde
Minion Horde Giant Skeleton
Giant Snowball Arrows
Minion Horde Spear Goblins Dark Prince
Giant Snowball Arrows Mega Minion
Arrows
Minion Horde Mega Minion Dark Prince
Arrows Giant Snowball
Giant Snowball Arrows Giant Skeleton
Minion Horde Mega Minion Dark Prince
Giant Snowball Minion Horde Giant Skeleton
Giant Snowball
Giant Snowball Dark Prince Giant Skeleton Goblin Giant

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