My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Spear Goblins Barbarians
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Tesla Barbarians Wizard
The Log
Skeletons Spear Goblins Barbarians
Earthquake
Skeletons Spear Goblins Tesla Barbarians
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Barbarians Wizard
Fireball
Tesla Barbarians Wizard
Poison
Spear Goblins Barbarians Wizard
Lightning
Tesla Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Tesla Fireball Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Zap Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Giant
Zap
Fireball Giant Spear Goblins
Tesla
Barbarians
Fireball
Zap Giant
Giant
Zap Spear Goblins Fireball Wizard
Wizard
Giant

Defense Synergies 3 9

Skeletons
Tesla Spear Goblins Zap Wizard
Spear Goblins
Tesla Skeletons Zap Barbarians
Zap
Fireball Skeletons Spear Goblins Tesla Barbarians
Tesla
Skeletons Spear Goblins Zap Fireball Wizard
Barbarians
Spear Goblins Zap
Fireball
Zap Tesla
Giant
Wizard
Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball Wizard
Barbarians Skeletons Zap Tesla
Tesla Barbarians Skeletons
Tesla Barbarians Skeletons
Barbarians Fireball
Fireball Skeletons Spear Goblins Zap Tesla
Tesla Spear Goblins Zap Fireball Wizard
Zap Tesla Barbarians Fireball
Tesla Barbarians Skeletons
Skeletons Spear Goblins Tesla Barbarians
Barbarians Skeletons Spear Goblins Zap Tesla Fireball Wizard
Tesla Spear Goblins Zap Fireball Wizard
Tesla Barbarians Skeletons Zap Fireball Wizard
Fireball Wizard Zap Tesla Barbarians
Barbarians Tesla
Barbarians Zap Tesla Fireball
Tesla Barbarians Wizard Skeletons Fireball
Tesla Fireball Spear Goblins Zap Barbarians Wizard
Zap Wizard Spear Goblins Tesla Barbarians Fireball
Barbarians Tesla
Wizard Spear Goblins Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Zap Tesla Fireball
Fireball Zap Tesla Wizard
Barbarians Skeletons Spear Goblins Zap
Zap Tesla Barbarians Fireball
Barbarians Skeletons Tesla
Fireball Wizard Skeletons Zap Tesla
Skeletons Spear Goblins Tesla Barbarians Fireball
Tesla Barbarians
Zap Skeletons Spear Goblins Barbarians Fireball
Skeletons Tesla Barbarians
Tesla Barbarians
Zap Barbarians Fireball
Barbarians Skeletons Tesla Fireball Wizard
Wizard Tesla Barbarians Fireball
Tesla Barbarians Skeletons Spear Goblins Zap Fireball
Zap Tesla Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Spear Goblins Barbarians Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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