My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Bandit
Giant Snowball
Spear Goblins Bats Skeleton Army
Zap
Spear Goblins Bats Skeleton Army Bandit
Barbarian Barrel
Spear Goblins Skeleton Army Executioner Bandit
The Log
Spear Goblins Skeleton Army Bandit
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Skeleton Army Executioner P.E.K.K.A Bandit
Fireball
Skeleton Army Executioner Bandit
Poison
Spear Goblins Bats Skeleton Army Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bats The Log Skeleton Army Bandit Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bats The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bandit
Bats
P.E.K.K.A Bandit
Mirror
The Log Skeleton Army
Skeleton Army
Mirror
Executioner
P.E.K.K.A The Log Bandit
P.E.K.K.A
Bats Executioner The Log
The Log
Mirror Executioner P.E.K.K.A Bandit
Bandit
Spear Goblins Bats Executioner The Log

Defense Synergies 2 16

Spear Goblins
Bats Skeleton Army P.E.K.K.A The Log Bandit
Bats
Spear Goblins P.E.K.K.A The Log Bandit
Mirror
Skeleton Army Executioner The Log
Skeleton Army
Mirror Spear Goblins Executioner The Log Bandit
Executioner
Mirror Skeleton Army The Log Bandit
P.E.K.K.A
The Log Spear Goblins Bats
The Log
P.E.K.K.A Spear Goblins Bats Mirror Skeleton Army Executioner Bandit
Bandit
Spear Goblins Bats Skeleton Army Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner The Log
Skeleton Army P.E.K.K.A Bats Executioner The Log Bandit
Skeleton Army P.E.K.K.A Bats Executioner Bandit
Skeleton Army P.E.K.K.A Bats Bandit
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Spear Goblins Bats Executioner Bandit
Bats Spear Goblins Executioner
P.E.K.K.A The Log Bandit
P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bandit
Bats Skeleton Army Executioner Spear Goblins The Log Bandit
Executioner Spear Goblins Bats
Skeleton Army P.E.K.K.A Bats The Log Bandit
Skeleton Army Executioner Bats P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Bandit
Skeleton Army P.E.K.K.A The Log Bandit
Bats Skeleton Army Executioner P.E.K.K.A
Spear Goblins Bats Skeleton Army Executioner The Log Bandit
Executioner The Log Spear Goblins Bats Bandit
P.E.K.K.A
Skeleton Army Spear Goblins Bats Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins P.E.K.K.A Bandit
Bandit Executioner The Log
Skeleton Army P.E.K.K.A Bandit Spear Goblins Bats The Log
Skeleton Army P.E.K.K.A Bats The Log Bandit
P.E.K.K.A Skeleton Army Executioner Bandit
Executioner Bats
Skeleton Army P.E.K.K.A Spear Goblins Bats Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Bats Skeleton Army The Log Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Executioner Bandit
Skeleton Army Executioner
Skeleton Army Spear Goblins Bats Executioner P.E.K.K.A The Log
Bats Executioner P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit
The Log Bandit
The Log
Executioner The Log
Executioner Spear Goblins Bats
Executioner The Log
The Log Executioner
The Log Bandit
Bats
The Log Bandit
Executioner
Executioner The Log Bandit
Bandit
The Log
Spear Goblins Executioner The Log Bandit
Executioner The Log Bandit
Bats
Executioner The Log Bandit
The Log
The Log
The Log
The Log
The Log Executioner
The Log Executioner Bandit
The Log Bandit
The Log Bandit
Bats Executioner
Bats
The Log Bandit
P.E.K.K.A
The Log
Spear Goblins Bats Skeleton Army Bandit
Executioner
The Log
Executioner
The Log Executioner
Executioner P.E.K.K.A
Bats The Log
Bats Executioner
Executioner The Log Bandit

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