My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Goblins Spear Goblins Royal Hogs Inferno Dragon
Zap
Goblins Spear Goblins Royal Giant Royal Hogs Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins Royal Hogs Giant Skeleton
The Log
Goblins Spear Goblins Royal Giant Royal Hogs Giant Skeleton
Earthquake
Spear Goblins Royal Hogs
Arrows
Goblins Spear Goblins Royal Hogs
Royal Delivery
Goblins Spear Goblins Royal Hogs Giant Skeleton Inferno Dragon
Fireball
Royal Hogs Inferno Dragon
Poison
Spear Goblins Royal Hogs
Lightning
Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Inferno Dragon Royal Hogs Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Zap Inferno Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Spear Goblins
Zap Royal Giant Royal Hogs Giant Skeleton Inferno Dragon
Zap
Goblins Spear Goblins Royal Giant Royal Hogs Giant Skeleton
Royal Giant
Goblins Spear Goblins Zap Rocket Giant Skeleton
Royal Hogs
Spear Goblins Zap
Rocket
Royal Giant
Giant Skeleton
Spear Goblins Zap Royal Giant
Inferno Dragon
Spear Goblins

Defense Synergies 0 7

Goblins
Zap Giant Skeleton
Spear Goblins
Zap Giant Skeleton Inferno Dragon
Zap
Goblins Spear Goblins Giant Skeleton Inferno Dragon
Royal Giant
Royal Hogs
Rocket
Giant Skeleton
Goblins Spear Goblins Zap
Inferno Dragon
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap
Inferno Dragon Goblins Zap
Rocket Goblins Giant Skeleton Inferno Dragon
Inferno Dragon Goblins
Rocket Giant Skeleton
Goblins Spear Goblins Zap
Rocket Inferno Dragon Spear Goblins Zap
Rocket Zap Giant Skeleton
Inferno Dragon Goblins
Goblins Spear Goblins Giant Skeleton
Goblins Spear Goblins Zap Giant Skeleton
Inferno Dragon Spear Goblins Zap
Zap Rocket Giant Skeleton
Rocket Goblins Zap
Inferno Dragon
Rocket Zap Inferno Dragon
Goblins
Goblins Spear Goblins Zap
Zap Spear Goblins Giant Skeleton Inferno Dragon
Inferno Dragon
Goblins Spear Goblins Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Giant Skeleton
Zap Rocket Inferno Dragon
Giant Skeleton Goblins Spear Goblins Zap Rocket
Rocket Giant Skeleton Zap
Giant Skeleton Inferno Dragon
Rocket Zap
Rocket Goblins Spear Goblins Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Rocket Giant Skeleton Goblins Spear Goblins Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Rocket Zap Giant Skeleton
Rocket Giant Skeleton
Goblins Spear Goblins Zap Rocket Giant Skeleton Inferno Dragon
Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Zap
Spear Goblins Zap Rocket
Zap
Zap
Rocket Goblins
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Spear Goblins Zap
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap
Rocket Giant Skeleton
Rocket
Rocket
Rocket Zap
Zap
Inferno Dragon
Zap
Zap
Rocket Zap
Zap
Zap Rocket
Zap Rocket
Zap Rocket
Giant Skeleton
Rocket
Zap Spear Goblins Rocket
Rocket Zap
Rocket
Zap
Rocket Zap Giant Skeleton
Zap Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton

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