My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Dark Prince Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Dark Prince Prince
Giant Snowball
Goblins Spear Goblins Bats Hog Rider Princess
Zap
Goblins Spear Goblins Bats Dark Prince Prince Princess
Barbarian Barrel
Goblins Spear Goblins Dark Prince Princess
The Log
Goblins Spear Goblins Hog Rider Dark Prince Prince Princess
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins Bats Princess
Royal Delivery
Goblins Spear Goblins Bats Hog Rider Dark Prince Prince Princess
Fireball
Hog Rider Princess
Poison
Spear Goblins Bats Princess
Lightning
Dark Prince Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Zap Princess Hog Rider Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bats Zap

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap Dark Prince Prince Princess
Bats
Hog Rider Zap Dark Prince Prince
Zap
Hog Rider Prince Goblins Spear Goblins Bats Dark Prince Princess
Hog Rider
Goblins Spear Goblins Bats Zap Dark Prince Prince Princess
Dark Prince
Prince Spear Goblins Bats Zap Hog Rider Princess
Prince
Zap Dark Prince Spear Goblins Bats Hog Rider Princess
Princess
Spear Goblins Zap Hog Rider Dark Prince Prince

Defense Synergies 0 14

Goblins
Zap Princess
Spear Goblins
Bats Zap Dark Prince Prince
Bats
Spear Goblins Zap Dark Prince Prince
Zap
Goblins Spear Goblins Bats Dark Prince Prince Princess
Hog Rider
Dark Prince
Spear Goblins Bats Zap Prince Princess
Prince
Spear Goblins Bats Zap Dark Prince
Princess
Goblins Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Goblins Bats Zap Dark Prince Prince
Prince Goblins Bats Dark Prince
Prince Goblins Bats Dark Prince
Dark Prince Prince Princess
Goblins Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Princess
Zap
Goblins Prince Princess
Goblins Spear Goblins Dark Prince Prince
Goblins Bats Spear Goblins Zap Dark Prince Princess
Spear Goblins Bats Zap Princess
Prince Bats Zap Dark Prince
Goblins Bats Zap Dark Prince Prince Princess
Prince
Zap Prince
Goblins Bats Dark Prince Prince
Goblins Spear Goblins Bats Zap Dark Prince Prince
Zap Spear Goblins Bats Dark Prince Princess
Prince
Dark Prince Goblins Spear Goblins Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Dark Prince Prince
Zap Prince
Goblins Spear Goblins Bats Zap Dark Prince Prince
Dark Prince Prince Bats Zap
Dark Prince Prince
Bats Zap Princess
Dark Prince Prince Goblins Spear Goblins Bats
Dark Prince Prince
Zap Goblins Spear Goblins Bats Dark Prince Prince
Bats Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince
Princess
Goblins Spear Goblins Bats Zap Dark Prince Prince
Bats Zap Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Dark Prince Prince
Zap Dark Prince
Spear Goblins Bats Zap Princess
Princess
Zap Princess
Zap
Goblins Bats Prince
Zap Dark Prince Prince Princess
Zap Princess
Princess
Princess
Princess Zap Prince
Spear Goblins Zap Princess
Princess
Bats
Zap Dark Prince Prince Princess
Zap Princess
Prince
Princess
Prince
Zap
Zap Dark Prince Princess
Zap Princess
Zap Prince Princess
Zap
Bats Zap Princess
Zap Bats
Zap
Zap Princess
Prince
Princess
Zap Spear Goblins Bats Dark Prince Prince Princess
Zap Princess
Dark Prince Prince Princess
Zap Princess
Zap
Dark Prince Prince
Zap Bats Princess
Bats Zap Princess
Zap Dark Prince Prince Princess

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