My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Royal Giant Lava Hound
Giant Snowball
Skeletons Spear Goblins Minions Lava Hound
Zap
Skeletons Spear Goblins Minions Royal Giant Lava Hound
Barbarian Barrel
Skeletons Spear Goblins Royal Ghost
The Log
Skeletons Spear Goblins Royal Giant
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Minions Lava Hound
Royal Delivery
Skeletons Spear Goblins Minions Royal Ghost Lava Hound
Fireball
Minions Lava Hound
Poison
Spear Goblins Minions Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Giant Snowball Minions Tornado Royal Ghost Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Giant Snowball Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Snowball Royal Giant Royal Ghost
Giant Snowball
Spear Goblins Royal Giant Tornado Royal Ghost Lava Hound
Minions
Royal Giant Lava Hound
Royal Giant
Minions Spear Goblins Giant Snowball Tornado Royal Ghost
Tornado
Giant Snowball Royal Giant
Royal Ghost
Spear Goblins Giant Snowball Royal Giant
Lava Hound
Minions Giant Snowball

Defense Synergies 0 10

Skeletons
Spear Goblins Giant Snowball Minions Tornado Royal Ghost
Spear Goblins
Skeletons Giant Snowball Minions Royal Ghost
Giant Snowball
Skeletons Spear Goblins Minions Royal Ghost
Minions
Skeletons Spear Goblins Giant Snowball
Royal Giant
Tornado
Skeletons
Royal Ghost
Skeletons Spear Goblins Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Skeletons Minions
Tornado Skeletons Giant Snowball Minions
Skeletons Minions
Tornado
Tornado Skeletons Spear Goblins Giant Snowball Minions Royal Ghost
Giant Snowball Minions Tornado Spear Goblins
Skeletons Minions Tornado
Tornado Skeletons Spear Goblins Giant Snowball Royal Ghost
Minions Skeletons Spear Goblins Giant Snowball Tornado Royal Ghost
Minions Spear Goblins Giant Snowball Tornado
Skeletons Giant Snowball Minions
Giant Snowball Minions Tornado Royal Ghost
Tornado Giant Snowball
Skeletons Minions Tornado
Spear Goblins Giant Snowball Minions Tornado Royal Ghost
Giant Snowball Tornado Spear Goblins Minions Royal Ghost
Tornado
Royal Ghost Spear Goblins Giant Snowball Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Snowball Royal Ghost
Giant Snowball Royal Ghost
Skeletons Spear Goblins Minions
Tornado
Skeletons
Skeletons Giant Snowball Minions Tornado
Skeletons Spear Goblins Minions
Skeletons Spear Goblins Giant Snowball Minions Tornado
Skeletons
Minions
Giant Snowball Tornado
Skeletons
Skeletons Spear Goblins Minions Tornado
Minions Giant Snowball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Tornado Royal Ghost
Giant Snowball
Spear Goblins Giant Snowball Minions Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Minions Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Minions
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball Tornado
Minions
Giant Snowball
Giant Snowball Tornado
Minions
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado
Giant Snowball Tornado Royal Ghost
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Minions
Giant Snowball Tornado
Giant Snowball
Giant Snowball Tornado
Giant Snowball Minions Tornado
Giant Snowball Tornado
Giant Snowball Tornado Royal Ghost

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