My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Furnace Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Furnace Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Minions Furnace Skeleton Army Electro Dragon
Zap
Spear Goblins Minions Royal Giant Furnace Skeleton Army
Barbarian Barrel
Spear Goblins Furnace Wizard Skeleton Army
The Log
Spear Goblins Royal Giant Furnace Skeleton Army
Earthquake
Spear Goblins Furnace Skeleton Army
Arrows
Spear Goblins Minions Furnace Skeleton Army
Royal Delivery
Spear Goblins Minions Wizard Skeleton Army Electro Dragon
Fireball
Minions Furnace Wizard Skeleton Army Electro Dragon
Poison
Spear Goblins Minions Furnace Wizard Skeleton Army Electro Dragon
Lightning
Furnace Wizard Electro Dragon
Rocket
Furnace Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Fireball Furnace Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Skeleton Army Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Furnace
Minions
Royal Giant
Royal Giant
Minions Fireball Furnace Spear Goblins Wizard Electro Dragon
Fireball
Royal Giant
Furnace
Royal Giant Spear Goblins Electro Dragon
Wizard
Royal Giant
Skeleton Army
Electro Dragon
Royal Giant Furnace

Defense Synergies 0 6

Spear Goblins
Minions Skeleton Army Electro Dragon
Minions
Spear Goblins
Royal Giant
Fireball
Furnace
Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Spear Goblins Furnace Wizard Electro Dragon
Electro Dragon
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard Electro Dragon
Skeleton Army Minions Furnace Electro Dragon
Furnace Skeleton Army Minions Electro Dragon
Skeleton Army Minions Furnace Electro Dragon
Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Minions Furnace Electro Dragon
Minions Furnace Spear Goblins Fireball Wizard Electro Dragon
Fireball Electro Dragon
Minions Furnace Skeleton Army
Skeleton Army Spear Goblins
Minions Skeleton Army Spear Goblins Fireball Furnace Wizard Electro Dragon
Minions Spear Goblins Fireball Furnace Wizard Electro Dragon
Furnace Skeleton Army Minions Fireball Wizard Electro Dragon
Fireball Wizard Skeleton Army Minions Furnace Electro Dragon
Skeleton Army Furnace
Skeleton Army Fireball Furnace
Wizard Minions Fireball Furnace Skeleton Army Electro Dragon
Fireball Spear Goblins Minions Furnace Wizard Skeleton Army Electro Dragon
Furnace Wizard Spear Goblins Minions Fireball Electro Dragon
Wizard Skeleton Army Spear Goblins Minions Fireball Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Furnace
Fireball Wizard Electro Dragon
Skeleton Army Spear Goblins Minions Furnace Electro Dragon
Skeleton Army Fireball
Skeleton Army
Fireball Furnace Wizard Minions Electro Dragon
Skeleton Army Spear Goblins Minions Fireball Furnace
Skeleton Army
Electro Dragon Spear Goblins Minions Fireball Skeleton Army
Skeleton Army
Minions Electro Dragon
Skeleton Army Fireball
Skeleton Army Fireball Wizard
Wizard Fireball Furnace Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Spear Goblins Minions Fireball Furnace
Minions Fireball Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Wizard Furnace
Fireball Wizard Spear Goblins Minions Furnace Electro Dragon
Furnace Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Minions Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Minions Fireball Electro Dragon
Fireball Furnace
Spear Goblins Fireball Furnace Wizard Electro Dragon
Fireball Furnace Wizard Electro Dragon
Fireball
Minions
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Minions Fireball
Fireball Wizard
Fireball Electro Dragon
Fireball Furnace Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Furnace Wizard Electro Dragon
Electro Dragon Minions Fireball Wizard
Fireball
Fireball Wizard Electro Dragon
Fireball Electro Dragon
Fireball Wizard
Spear Goblins Minions Fireball Skeleton Army Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Electro Dragon
Electro Dragon Minions Fireball
Fireball Electro Dragon
Electro Dragon Fireball

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