My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army Clone Giant Skeleton
Giant Snowball
Spear Goblins Minions Musketeer Skeleton Army Clone Witch Princess
Zap
Spear Goblins Minions Skeleton Army Clone Witch Princess
Barbarian Barrel
Spear Goblins Musketeer Skeleton Army Clone Witch Giant Skeleton Princess
The Log
Spear Goblins Musketeer Skeleton Army Clone Witch Giant Skeleton Princess
Earthquake
Spear Goblins Skeleton Army Clone Witch
Arrows
Spear Goblins Minions Skeleton Army Clone Witch Princess
Royal Delivery
Spear Goblins Minions Musketeer Skeleton Army Clone Witch Giant Skeleton Princess
Fireball
Minions Musketeer Skeleton Army Clone Witch Princess
Poison
Spear Goblins Minions Musketeer Skeleton Army Clone Witch Princess
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Clone Princess Musketeer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Skeleton Army Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Skeleton Princess
Minions
Clone Giant Skeleton
Musketeer
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minions Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Spear Goblins Minions Musketeer Witch Princess
Princess
Spear Goblins Giant Skeleton

Defense Synergies 0 12

Spear Goblins
Minions Musketeer Skeleton Army Giant Skeleton
Minions
Spear Goblins Musketeer Giant Skeleton
Musketeer
Spear Goblins Minions Skeleton Army Giant Skeleton
Skeleton Army
Spear Goblins Musketeer Giant Skeleton Princess
Clone
Witch
Giant Skeleton
Giant Skeleton
Spear Goblins Minions Musketeer Skeleton Army Witch Princess
Princess
Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer
Skeleton Army Minions Musketeer Witch
Skeleton Army Witch Minions Musketeer Giant Skeleton
Skeleton Army Witch Minions Musketeer
Skeleton Army Giant Skeleton Princess
Skeleton Army Spear Goblins Minions Musketeer
Minions Musketeer Spear Goblins Witch Princess
Musketeer Giant Skeleton
Witch Minions Musketeer Skeleton Army Princess
Skeleton Army Spear Goblins Musketeer Giant Skeleton
Minions Skeleton Army Witch Spear Goblins Musketeer Giant Skeleton Princess
Minions Musketeer Spear Goblins Witch Princess
Skeleton Army Minions Musketeer Witch Giant Skeleton
Skeleton Army Minions Witch Princess
Skeleton Army
Skeleton Army
Minions Musketeer Skeleton Army Witch
Spear Goblins Minions Musketeer Skeleton Army Witch
Witch Spear Goblins Minions Musketeer Giant Skeleton Princess
Musketeer
Skeleton Army Spear Goblins Minions Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch Giant Skeleton
Musketeer
Skeleton Army Giant Skeleton Spear Goblins Minions Musketeer Witch
Skeleton Army Giant Skeleton Musketeer
Giant Skeleton Musketeer Skeleton Army Witch
Minions Musketeer Witch Princess
Skeleton Army Spear Goblins Minions Musketeer Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Spear Goblins Minions Skeleton Army Witch
Witch Musketeer Skeleton Army
Minions Musketeer Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Witch
Musketeer Skeleton Army Witch Princess
Skeleton Army Witch Spear Goblins Minions Musketeer Giant Skeleton
Minions Musketeer Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Giant Skeleton
Musketeer Princess
Giant Skeleton
Musketeer Giant Skeleton
Spear Goblins Minions Musketeer Witch Princess
Musketeer Witch Princess
Princess
Minions Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Musketeer
Spear Goblins Musketeer Witch Princess
Musketeer Princess
Minions
Musketeer Princess
Witch Princess
Minions Musketeer Giant Skeleton
Princess
Musketeer
Musketeer
Witch Princess
Witch
Musketeer Witch Princess
Musketeer Witch Princess
Musketeer
Musketeer Witch Princess
Minions Musketeer Witch
Musketeer
Princess
Giant Skeleton
Princess
Spear Goblins Minions Musketeer Skeleton Army Witch Princess
Musketeer Witch Princess
Musketeer Princess
Musketeer Princess
Giant Skeleton
Musketeer
Minions Musketeer Witch Giant Skeleton Princess
Musketeer Witch Princess
Musketeer Witch Giant Skeleton Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: