My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Battle Ram Furnace Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Giant Skeleton Miner Night Witch
Giant Snowball
Spear Goblins Minions Musketeer Battle Ram Furnace Miner Night Witch
Zap
Spear Goblins Minions Battle Ram Furnace Night Witch
Barbarian Barrel
Spear Goblins Musketeer Battle Ram Furnace Giant Skeleton Night Witch
The Log
Spear Goblins Musketeer Battle Ram Furnace Giant Skeleton
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Minions Furnace Night Witch
Royal Delivery
Spear Goblins Minions Musketeer Battle Ram Giant Skeleton Miner Night Witch
Fireball
Minions Musketeer Battle Ram Furnace Night Witch
Poison
Spear Goblins Minions Musketeer Furnace Night Witch
Lightning
Musketeer Battle Ram Furnace Night Witch
Rocket
Musketeer Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Giant Skeleton Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Miner Musketeer Battle Ram Furnace Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Miner Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Battle Ram Furnace Giant Skeleton
Minions
Miner Battle Ram Giant Skeleton
Musketeer
Battle Ram Giant Skeleton Miner
Battle Ram
Spear Goblins Minions Musketeer Furnace
Furnace
Miner Spear Goblins Battle Ram Giant Skeleton
Giant Skeleton
Spear Goblins Minions Musketeer Furnace Miner Night Witch
Miner
Spear Goblins Minions Furnace Musketeer Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 0 9

Spear Goblins
Minions Musketeer Giant Skeleton Night Witch
Minions
Spear Goblins Musketeer Giant Skeleton
Musketeer
Spear Goblins Minions Furnace Giant Skeleton Miner
Battle Ram
Furnace
Musketeer
Giant Skeleton
Spear Goblins Minions Musketeer
Miner
Musketeer
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer
Minions Musketeer Furnace Night Witch
Furnace Minions Musketeer Giant Skeleton Night Witch
Night Witch Minions Musketeer Furnace
Giant Skeleton
Spear Goblins Minions Musketeer Furnace Night Witch
Minions Musketeer Furnace Spear Goblins Night Witch
Musketeer Giant Skeleton
Minions Musketeer Furnace Night Witch
Spear Goblins Musketeer Giant Skeleton Miner Night Witch
Minions Spear Goblins Musketeer Furnace Giant Skeleton Night Witch
Minions Musketeer Spear Goblins Furnace Night Witch
Furnace Night Witch Minions Musketeer Giant Skeleton
Minions Furnace Night Witch
Furnace
Furnace
Minions Musketeer Furnace Night Witch
Spear Goblins Minions Musketeer Furnace Night Witch
Furnace Spear Goblins Minions Musketeer Giant Skeleton
Musketeer
Spear Goblins Minions Musketeer Furnace Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Furnace Giant Skeleton
Musketeer Miner
Giant Skeleton Spear Goblins Minions Musketeer Furnace
Giant Skeleton Musketeer Night Witch
Giant Skeleton Musketeer Night Witch
Furnace Minions Musketeer
Spear Goblins Minions Musketeer Furnace Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Spear Goblins Minions
Musketeer
Minions Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Night Witch
Musketeer Furnace
Spear Goblins Minions Musketeer Furnace Giant Skeleton Night Witch
Minions Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Miner
Giant Skeleton Miner
Musketeer Giant Skeleton
Furnace
Spear Goblins Minions Musketeer Furnace
Musketeer Furnace
Miner
Minions Musketeer Night Witch
Miner Musketeer
Musketeer
Musketeer Miner
Minions Musketeer
Musketeer Furnace
Spear Goblins Musketeer Furnace
Musketeer Furnace
Minions Night Witch
Musketeer
Miner
Minions Musketeer Giant Skeleton Night Witch
Musketeer
Musketeer
Furnace
Miner Musketeer
Musketeer Miner
Miner Musketeer
Musketeer Furnace Night Witch
Minions Musketeer
Night Witch
Musketeer Miner Night Witch
Giant Skeleton
Spear Goblins Minions Musketeer Night Witch
Musketeer
Miner Musketeer
Musketeer
Giant Skeleton
Musketeer
Minions Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton Miner

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