My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Balloon
Giant Snowball
Spear Goblins Minions Witch Balloon Princess
Zap
Spear Goblins Minions Witch Balloon Princess
Barbarian Barrel
Spear Goblins Valkyrie Witch Princess
The Log
Spear Goblins Witch Princess
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Witch Princess
Royal Delivery
Spear Goblins Minions Valkyrie Witch Balloon P.E.K.K.A Princess
Fireball
Minions Witch Balloon Princess
Poison
Spear Goblins Minions Witch Balloon Princess
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Princess Fireball Valkyrie Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Princess Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Balloon Princess
Minions
Valkyrie Balloon P.E.K.K.A
Fireball
Princess
Valkyrie
Spear Goblins Balloon Minions Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
Balloon
Valkyrie Spear Goblins Minions Princess
P.E.K.K.A
Minions Valkyrie Witch Princess
Princess
Spear Goblins Fireball Balloon P.E.K.K.A

Defense Synergies 1 10

Spear Goblins
Minions Valkyrie P.E.K.K.A
Minions
Valkyrie Spear Goblins P.E.K.K.A
Fireball
Valkyrie Princess
Valkyrie
Minions Spear Goblins Fireball Witch P.E.K.K.A Princess
Witch
Valkyrie
Balloon
P.E.K.K.A
Spear Goblins Minions Valkyrie Princess
Princess
Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie
Fireball Valkyrie P.E.K.K.A Princess
Fireball Spear Goblins Minions Valkyrie
Minions Spear Goblins Fireball Witch Princess
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions Princess
Spear Goblins Valkyrie
Minions Valkyrie Witch Spear Goblins Fireball Princess
Minions Spear Goblins Fireball Witch Princess
P.E.K.K.A Minions Fireball Valkyrie Witch
Fireball Valkyrie Minions Witch P.E.K.K.A Princess
P.E.K.K.A
Fireball P.E.K.K.A
Minions Fireball Valkyrie Witch P.E.K.K.A
Fireball Spear Goblins Minions Valkyrie Witch
Valkyrie Witch Spear Goblins Minions Fireball Princess
P.E.K.K.A
Valkyrie Spear Goblins Minions Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Witch P.E.K.K.A
Fireball Valkyrie
P.E.K.K.A Spear Goblins Minions Valkyrie Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Witch
Fireball Minions Witch Princess
P.E.K.K.A Spear Goblins Minions Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Minions Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch Princess
Witch Spear Goblins Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Minions Witch Princess
Witch Princess
Fireball Princess
Fireball
Minions Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Spear Goblins Fireball Witch Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Valkyrie Witch Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Valkyrie Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Minions Fireball Witch
Fireball
Fireball
Fireball Princess
P.E.K.K.A
Fireball Princess
Spear Goblins Minions Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball
P.E.K.K.A
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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