My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers Giant Skeleton Miner
Giant Snowball
Spear Goblins Minions Cannon Three Musketeers Miner
Zap
Spear Goblins Minions Cannon Three Musketeers
Barbarian Barrel
Spear Goblins Cannon Three Musketeers Giant Skeleton
The Log
Spear Goblins Cannon Three Musketeers Giant Skeleton
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Three Musketeers Giant Skeleton Miner
Fireball
Minions Cannon Three Musketeers
Poison
Spear Goblins Minions Cannon Three Musketeers
Lightning
Cannon Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Cannon Miner Freeze Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Skeleton
Minions
Miner Giant Skeleton
Cannon
Three Musketeers
The Log Miner
Freeze
Giant Skeleton
Spear Goblins Minions The Log Miner
The Log
Three Musketeers Giant Skeleton Miner
Miner
Spear Goblins Minions Three Musketeers Giant Skeleton The Log

Defense Synergies 1 11

Spear Goblins
Minions Cannon Giant Skeleton The Log
Minions
Spear Goblins Cannon Freeze Giant Skeleton The Log
Cannon
The Log Spear Goblins Minions
Three Musketeers
The Log
Freeze
Minions
Giant Skeleton
Spear Goblins Minions The Log
The Log
Cannon Spear Goblins Minions Three Musketeers Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon The Log
Minions Cannon Three Musketeers The Log
Cannon Three Musketeers Minions Freeze Giant Skeleton
Cannon Three Musketeers Minions
Giant Skeleton The Log
Freeze The Log Spear Goblins Minions Cannon
Minions Three Musketeers Spear Goblins Cannon Freeze
Cannon Giant Skeleton The Log
Cannon Three Musketeers Minions
Spear Goblins Cannon Giant Skeleton Miner
Minions Spear Goblins Cannon Freeze Giant Skeleton The Log
Minions Three Musketeers Spear Goblins
Cannon Minions Three Musketeers Freeze Giant Skeleton The Log
Three Musketeers Minions Cannon Freeze The Log
Cannon Three Musketeers
Cannon Three Musketeers Freeze The Log
Three Musketeers Minions Cannon
Cannon Spear Goblins Minions Three Musketeers The Log
Freeze The Log Spear Goblins Minions Cannon Giant Skeleton
Cannon Three Musketeers
Spear Goblins Minions Cannon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
The Log Miner
Giant Skeleton Spear Goblins Minions The Log
Giant Skeleton The Log
Giant Skeleton Cannon Three Musketeers
Minions Three Musketeers Freeze
Spear Goblins Minions Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Spear Goblins Minions The Log
Cannon Three Musketeers
Minions Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Cannon Three Musketeers
Cannon Three Musketeers
Spear Goblins Minions Three Musketeers Freeze Giant Skeleton The Log
Minions Cannon Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log Miner
Giant Skeleton The Log Miner
Freeze Giant Skeleton The Log
The Log
Spear Goblins Minions Freeze
The Log
The Log Freeze
The Log Miner
Minions Three Musketeers
Miner The Log
Three Musketeers The Log Miner
Minions Freeze
The Log
Spear Goblins Three Musketeers The Log
Three Musketeers The Log
Three Musketeers Freeze
Minions
Three Musketeers The Log
The Log Miner
Minions Giant Skeleton The Log
The Log
The Log
Freeze The Log
The Log Miner
The Log Miner
Miner The Log
Minions Freeze
The Log Miner
Freeze
Giant Skeleton
The Log
Spear Goblins Minions Freeze
Three Musketeers
Freeze
The Log
Miner Three Musketeers
The Log
Giant Skeleton
Three Musketeers
Minions Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log Miner

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