My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Prince
Giant Snowball
Spear Goblins Bomber Minions Witch
Zap
Spear Goblins Bomber Minions Witch Prince
Barbarian Barrel
Spear Goblins Bomber Valkyrie Wizard Witch
The Log
Spear Goblins Bomber Witch Prince
Earthquake
Spear Goblins Bomber Witch
Arrows
Spear Goblins Bomber Minions Witch
Royal Delivery
Spear Goblins Bomber Minions Valkyrie Wizard Witch Prince
Fireball
Bomber Minions Wizard Witch
Poison
Spear Goblins Bomber Minions Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Minions Fireball Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Minions Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Prince
Bomber
Minions Valkyrie Prince
Minions
Bomber Valkyrie Prince
Fireball
Valkyrie
Spear Goblins Prince Bomber Minions Wizard Witch
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Valkyrie Spear Goblins Bomber Minions Wizard Witch

Defense Synergies 1 11

Spear Goblins
Minions Valkyrie Prince
Bomber
Valkyrie
Minions
Valkyrie Spear Goblins Prince
Fireball
Valkyrie
Valkyrie
Minions Spear Goblins Bomber Fireball Wizard Witch Prince
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Spear Goblins Minions Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Fireball Valkyrie Wizard
Bomber Minions Valkyrie Witch Prince
Witch Prince Bomber Minions Valkyrie
Witch Prince Bomber Minions Valkyrie
Bomber Fireball Valkyrie Prince
Fireball Spear Goblins Bomber Minions Valkyrie
Minions Spear Goblins Fireball Wizard Witch
Fireball Valkyrie
Witch Minions Prince
Spear Goblins Bomber Valkyrie Prince
Minions Valkyrie Witch Spear Goblins Bomber Fireball Wizard
Minions Spear Goblins Fireball Wizard Witch
Prince Bomber Minions Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Minions Witch Prince
Prince
Fireball Prince
Wizard Bomber Minions Fireball Valkyrie Witch Prince
Fireball Spear Goblins Bomber Minions Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Spear Goblins Bomber Minions Fireball
Prince
Bomber Valkyrie Wizard Spear Goblins Minions Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Witch Prince
Fireball Bomber Valkyrie Wizard Prince
Spear Goblins Minions Valkyrie Witch Prince
Valkyrie Prince Fireball
Valkyrie Witch Prince
Fireball Wizard Minions Witch
Prince Spear Goblins Minions Fireball Valkyrie Witch
Valkyrie Prince
Spear Goblins Minions Fireball Valkyrie Witch Prince
Witch
Minions Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Witch
Witch Spear Goblins Bomber Minions Fireball Valkyrie Prince
Minions Valkyrie Bomber Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Bomber Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Minions Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minions Fireball
Fireball Prince
Spear Goblins Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber Minions
Bomber Fireball Wizard Prince
Bomber Fireball Valkyrie Wizard Witch
Minions Fireball Prince
Fireball Wizard
Prince
Fireball
Bomber Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball
Prince
Fireball Wizard
Spear Goblins Minions Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Prince
Bomber Fireball Wizard
Fireball
Prince
Minions Fireball Witch
Fireball Witch
Fireball Witch Prince

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