My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang Miner Inferno Dragon
Giant Snowball
Spear Goblins Bats Archers Goblin Gang Miner Inferno Dragon
Zap
Spear Goblins Bats Archers Goblin Gang Inferno Dragon
Barbarian Barrel
Spear Goblins Archers Goblin Gang
The Log
Spear Goblins Archers Goblin Gang
Earthquake
Spear Goblins Archers Goblin Gang
Arrows
Spear Goblins Bats Archers Goblin Gang
Royal Delivery
Spear Goblins Bats Archers Goblin Gang Miner Inferno Dragon
Fireball
Archers Goblin Gang Inferno Dragon
Poison
Spear Goblins Bats Archers Goblin Gang
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Archers Goblin Gang Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Archers

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Gang Inferno Dragon Mega Knight
Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Miner Spear Goblins Bats Archers Mega Knight
Archers
Zap Miner Inferno Dragon Mega Knight
Goblin Gang
Miner Spear Goblins
Miner
Spear Goblins Bats Zap Goblin Gang Archers Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats Archers Miner
Mega Knight
Bats Inferno Dragon Spear Goblins Zap Archers Miner

Defense Synergies 1 19

Spear Goblins
Bats Zap Archers Goblin Gang Inferno Dragon Mega Knight
Bats
Spear Goblins Zap Inferno Dragon Mega Knight
Zap
Mega Knight Spear Goblins Bats Archers Goblin Gang Miner Inferno Dragon
Archers
Spear Goblins Zap Goblin Gang Mega Knight
Goblin Gang
Spear Goblins Zap Archers Miner Inferno Dragon
Miner
Zap Goblin Gang Mega Knight
Inferno Dragon
Spear Goblins Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Spear Goblins Bats Archers Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Archers Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Spear Goblins Bats Zap Archers Mega Knight
Bats Inferno Dragon Spear Goblins Zap Archers Goblin Gang
Zap Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Archers Miner Mega Knight
Bats Archers Goblin Gang Spear Goblins Zap Mega Knight
Inferno Dragon Spear Goblins Bats Zap Archers Goblin Gang
Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Spear Goblins Bats Zap Archers Goblin Gang
Zap Spear Goblins Bats Archers Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap Archers
Zap Archers Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Inferno Dragon Mega Knight
Bats Zap Archers Goblin Gang
Goblin Gang Spear Goblins Bats Archers
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Spear Goblins Bats Zap Archers Inferno Dragon
Bats Mega Knight Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap Mega Knight
Spear Goblins Bats Zap
Archers
Zap
Miner Zap
Bats Goblin Gang
Miner Zap
Zap Archers
Miner
Zap
Spear Goblins Zap
Mega Knight
Bats
Zap Archers Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Zap
Zap Miner Mega Knight
Miner Zap
Bats Zap Archers
Zap Bats
Zap Miner Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Archers Goblin Gang
Zap Archers
Miner Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Miner Mega Knight

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