My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Gang Battle Ram Inferno Dragon
Zap
Spear Goblins Bats Goblin Gang Battle Ram Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Battle Ram
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Battle Ram Inferno Dragon
Fireball
Goblin Gang Battle Ram Inferno Dragon
Poison
Spear Goblins Bats Goblin Gang
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Battle Ram Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Mini P.E.K.K.A Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Mini P.E.K.K.A Battle Ram Inferno Dragon Mega Knight
Bats
Mega Knight Zap Mini P.E.K.K.A Battle Ram Inferno Dragon
Zap
Battle Ram Spear Goblins Bats Mini P.E.K.K.A Mega Knight
Goblin Gang
Spear Goblins Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang Mega Knight
Battle Ram
Zap Spear Goblins Bats Goblin Gang
Inferno Dragon
Mega Knight Spear Goblins Bats
Mega Knight
Bats Inferno Dragon Spear Goblins Zap Mini P.E.K.K.A

Defense Synergies 2 15

Spear Goblins
Bats Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Bats
Spear Goblins Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Spear Goblins Bats Goblin Gang Inferno Dragon
Goblin Gang
Spear Goblins Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Spear Goblins Bats Goblin Gang
Battle Ram
Inferno Dragon
Spear Goblins Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Spear Goblins Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Mini P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Spear Goblins Bats Zap Mega Knight
Bats Inferno Dragon Spear Goblins Zap Goblin Gang
Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Spear Goblins Zap Mega Knight
Inferno Dragon Spear Goblins Bats Zap Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Mega Knight Spear Goblins Bats Zap Goblin Gang
Zap Spear Goblins Bats Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Spear Goblins Zap
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Bats Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Spear Goblins Bats Zap Mini P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Spear Goblins Bats Zap
Zap
Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap
Spear Goblins Zap
Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Goblin Gang
Zap
Goblin Gang Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Mega Knight

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